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Relic: are tanks supposed to solo AT guns?

Neo
26 Apr 2014, 20:04 PM
#1
avatar of Neo

Posts: 471

I've seen numerous instances now of Tigers, IS2s and even Stug Gs being able to take out AT guns while parked directly in front of them.

Is this intended?
26 Apr 2014, 20:10 PM
#2
avatar of Katitof

Posts: 17891 | Subs: 8

Stugs are batshit crazy this patch.

As for Tigers and IS-2, its beyond retarded to expect a single AT gun to take them out. Cost disparity alone should give you a hint on the effectiveness.
Neo
26 Apr 2014, 20:16 PM
#3
avatar of Neo

Posts: 471

Katitof, the cost to effectiveness argument is stupid and I think you know it.

A sniper costs 360MP but if it stays still in the face of an onrushing 170MP combat engineer, it will lose.

Cost is not the only criterion by which to evaluate the performance of different units against each other.

Sitting in front of an AT gun should HURT for any tank.
26 Apr 2014, 20:40 PM
#4
avatar of Ohme
Honorary Member Badge
Donator 11

Posts: 889 | Subs: 1

jump backJump back to quoted post26 Apr 2014, 20:16 PMNeo
Sitting in front of an AT gun should HURT for any tank.


On the flipside, sitting in front of a tank should HURT for any AT gun.
26 Apr 2014, 20:51 PM
#5
avatar of Katitof

Posts: 17891 | Subs: 8

And pak will loose to M3 if it parks behind it.

That obviously must mean the pak is completely ineffective, right?

Positioning is obviously a big part in it. AT guns are "tank snipers" and use them as such, not a frontline unit, back line unit supporting from afar.


I find it hilarious that you even try to defend your case here and don't see how silly it is.
26 Apr 2014, 20:53 PM
#6
avatar of Sgt.Chickenface
Patrion 310

Posts: 155

I suppose first sighted and first shot wins... perhaps it is now more... well it is a game... realistic.
Neo
26 Apr 2014, 21:03 PM
#7
avatar of Neo

Posts: 471

jump backJump back to quoted post26 Apr 2014, 20:51 PMKatitof
And pak will loose to M3 if it parks behind it.

That obviously must mean the pak is completely ineffective, right?

Positioning is obviously a big part in it. AT guns are "tank snipers" and use them as such, not a frontline unit, back line unit supporting from afar.


I find it hilarious that you even try to defend your case here and don't see how silly it is.


Katitof, it was you who made the argument that the cost of a unit should determine its effectiveness vs. another unit, not me. Thank you for realising it was a stupid argument.

In any case, it would be great to see a response from PQ on this.
26 Apr 2014, 21:14 PM
#8
avatar of Katitof

Posts: 17891 | Subs: 8

I can't believe you really need a dev response on why 320mp unit looses to 600+mp and 230+fu ones.

From now on I'll just sit back, grab popcorn and enjoy this comedy.
26 Apr 2014, 23:11 PM
#9
avatar of Ohme
Honorary Member Badge
Donator 11

Posts: 889 | Subs: 1

I don't always agree with Katitof, but when I do, it's because he's right. AT guns do very well vs tanks, but if it comes down to a straight up duke fest, the tank should win.
26 Apr 2014, 23:36 PM
#10
avatar of W00tlol

Posts: 27

Neo
26 Apr 2014, 23:36 PM
#11
avatar of Neo

Posts: 471

If that's intended, I don't have a problem with it. I'm just asking if it IS intended. No need for Katitof's usual insult-fest.
26 Apr 2014, 23:42 PM
#12
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post26 Apr 2014, 23:36 PMNeo
If that's intended, I don't have a problem with it. I'm just asking if it IS intended. No need for Katitof's usual insult-fest.


Fine try mine on for size!!! WELL DUH NOOB THERE IS A SLIGHT COST DIFFERENCE THERE L2P!!!11111

J/K

Yeah I would think its intended. But maybe we will find out. I still would like more MMMFFFF for my Zis :P
27 Apr 2014, 00:12 AM
#13
avatar of coh2player

Posts: 1571

AT guns got buffed big time this patch. They have great penetration now and can move & reposition much faster. However, you need an infantry squad or two to cover them (and panzerfaust/panzershreck/AT nade...)

Lets put it this way: You have a 320 MP tank killer that costs no fuel or munitions. I'd say that munitions/fuel are worth 2 times MP.
27 Apr 2014, 00:26 AM
#14
avatar of DocRockwell

Posts: 60

Lets see, both AT guns and tanks have high-caliber AT cannons. The tank also has several machine guns. One crew is protected by nothing, the other crew is protected by a TANK. gj op.
27 Apr 2014, 00:33 AM
#15
avatar of Volsky

Posts: 344

Lets see, both AT guns and tanks have high-caliber AT cannons. The tank also has several machine guns. One crew is protected by nothing, the other crew is protected by a TANK. gj op.


QFT
27 Apr 2014, 01:00 AM
#16
avatar of cataclaw

Posts: 523

Ive had StuG's take out several ZiS AT-Guns by just attacking it head on, shoulda saved replays to show you guys but they are bat shit crazeeh.
Neo
27 Apr 2014, 01:02 AM
#17
avatar of Neo

Posts: 471

Ive had StuG's take out several ZiS AT-Guns by just attacking it head on, shoulda saved replays to show you guys but they are bat shit crazeeh.


But AT guns only cost manpower, this makes perfect sense.

"Retard, noob, I'm just going to sit back and enjoy your stupidity with some popcorn. LELELELELEL, QFT, GG"

Sigh... this board sometimes.
27 Apr 2014, 01:14 AM
#18
avatar of Kronosaur0s

Posts: 1701

^xDDDDDDDDDDDDDDDDDDDDDDDDDD
27 Apr 2014, 01:36 AM
#19
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Not saying that's not true, but remember one is a low profile weapon which in theory is dug into the ground for protection

The other is a noisy metal box full of fuel and explosives
27 Apr 2014, 02:51 AM
#20
avatar of DocRockwell

Posts: 60

Even if they were dug in, really make a difference when the tank is "parked directly in front" of the AT gun, as per the OP.
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