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ISU-152

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27 Apr 2014, 18:12 PM
#141
avatar of Chegwin

Posts: 84

btw watching Hans failing with ISU is funny ;]
27 Apr 2014, 18:18 PM
#142
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post27 Apr 2014, 18:12 PMChegwin
btw watching Hans failing with ISU is funny ;]


Impossible, such op god unit!
How can anyone fail with it.

It one shots all your army and after reload destroys all your base!
Its written in this thread, so it has to be true!
27 Apr 2014, 19:13 PM
#143
avatar of Kronosaur0s

Posts: 1701

Lmao, you remove ISU152 and Elefant...SU85 uncounterable era begins...
27 Apr 2014, 19:23 PM
#144
avatar of Katitof

Posts: 17884 | Subs: 8

Lmao, you remove ISU152 and Elefant...SU85 uncounterable era begins...


Why? Would that make PaKs and shrecks disappear as well?
27 Apr 2014, 19:31 PM
#145
avatar of Shazz

Posts: 194

I'm not sure how anyone can defend the ISU152 in its current state. Anything that is capable of 1shot killing squads at any regular percentage is just bad design in this franchise, regardless of anything else about it. If you want to get hyperbolic about it, consider if I had a unit at 16CP that cost 1000mp but every time it fired it killed 3-4 units. Sure it's expensive and comes late, but it's bad design on all fronts.

If there are other issues such as Elefant being too hard to counter, which I can somewhat agree with as just being another badly designed unit, then address those issues at the same time. No sane player wants to nerf and/or buff a single faction.

As an aside, anyone that refers to a faction as "we" or "you" immediately gets added to the ignore list. Play both factions or don't comment on balance.
Neo
27 Apr 2014, 19:54 PM
#146
avatar of Neo

Posts: 471

jump backJump back to quoted post27 Apr 2014, 15:54 PMtokarev


I don't get your point.
Are you complaining about 100 range? Or you're complaining about a squad at HALF of its health getting killed by a single shot of 152mm gun?
I bet even a mortar could do the same. Or not? Brummbar would. For sure.


One shot kills 2 squads, one 2 man half health and one 4 man almost full health.

FailBoat full of FailFish for you, my friend.
27 Apr 2014, 20:01 PM
#147
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post27 Apr 2014, 19:54 PMNeo


One shot kills 2 squads, one 2 man half health and one 4 man almost full health.

FailBoat full of FailFish for you, my friend.


AoE kills bunched up infantry.
Thats how AoE works.
27 Apr 2014, 20:05 PM
#148
avatar of the_onion_man
Patrion 14

Posts: 117

AoE kills bunched up infantry.
Thats how AoE works.


EDIT:

Katitof why don't you show us your playercard so we can see how many games you play as the respective factions?
27 Apr 2014, 20:17 PM
#149
avatar of Katitof

Posts: 17884 | Subs: 8

I like how you try to argue that lil fact.
Makes me smile irl.
27 Apr 2014, 20:20 PM
#150
avatar of the_onion_man
Patrion 14

Posts: 117

jump backJump back to quoted post27 Apr 2014, 20:17 PMKatitof
I like how you try to argue that lil fact.
Makes me smile irl.


Playercard or GTFO. I don't think you play both factions and I don't think you care about balance, you just want Soviets to have the advantage and I think that's ridiculous.
27 Apr 2014, 20:24 PM
#151
avatar of Kronosaur0s

Posts: 1701

jump backJump back to quoted post27 Apr 2014, 19:23 PMKatitof


Why? Would that make PaKs and shrecks disappear as well?


PaK? No problem, precision strike and gg
Shrecks? No problem, they have 1 armor, they drop like flies.
27 Apr 2014, 20:26 PM
#152
avatar of Katitof

Posts: 17884 | Subs: 8

Find it yourself, I haven't dropped yet of first 100 germans 1v1 so its easy to find.
27 Apr 2014, 20:32 PM
#153
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post27 Apr 2014, 19:23 PMKatitof


Why? Would that make PaKs and shrecks disappear as well?


i guess the whole concept of flanking disappears as well.
27 Apr 2014, 20:44 PM
#154
avatar of KyleAkira

Posts: 410

AoE kills bunched up infantry.
Thats how AoE works.


EDIT:

Katitof why don't you show us your playercard so we can see how many games you play as the respective factions?


http://www.coh2.org/ladders/playercard/steamid/76561198009261973

Look at Katikof playercad, I don't know why he don't show it on his profile...

He is an experienced player with maaany games on his count... *Ironic mode = Off

Btw you have more forum post that games played.

ROFL
27 Apr 2014, 20:59 PM
#155
avatar of Madok

Posts: 101

jump backJump back to quoted post27 Apr 2014, 18:12 PMChegwin
btw watching Hans failing with ISU is funny ;]

I've only seen two of his games against Cruzz today and those were good examples why the ISU is too strong.
EDIT: Keep in mind Cruzz knew the ISU would be used. That is a huge advantage as Cruzz could prepare accordingly - these games were all about the ISU's performance.

It's not important that Hans won both games - that might have been due to skill or just luck.
(Second game was EPIC btw. and also showcased the problems with the new Puma unit.)


What is important however is how the game changed once the ISU hit the field.

Cruzz was forced to attack the entrenched position of Hans.
Simply because Hans was suddenly able to obliterate entire units at will once the ISU got a bead on them - which wasn't too hard given the ISU's range (sight as well as weapon range).
I was also amazed to see how easily the ISU vaporizes shotblockes - two shots just about completely removed one of the central (by the middle VP) hedges on "Crossing in the woods".



The ISU is a game changer:
Setup weapons become obsolete - as for the other units:
Attack and/or die!

It's no Tiger Ace (pre nerf) but that's still not OK.
27 Apr 2014, 21:10 PM
#156
avatar of Death's Head

Posts: 440

jump backJump back to quoted post26 Apr 2014, 12:12 PMKatitof
Umm, you sure you played this patch?


Are you sure you have? Your games played have barely changed since march deployment.

http://www.coh2.org/ladders/playercard/steamid/76561198009261973

You have barely played CoH2 period, let lone this latest patch. Go flame someone over at the official boards, people don't have time for your crap here.
27 Apr 2014, 21:10 PM
#157
avatar of Thunderhun

Posts: 1617



http://www.coh2.org/ladders/playercard/steamid/76561198009261973

Look at Katikof playercad, I don't know why he don't show it on his profile...

He is an experienced player with maaany games on his count... *Ironic mode = Off

Btw you have more forum post that games played.

ROFL


Puff....and he is the one who comments on everything and has the highest EGO. :D
27 Apr 2014, 21:17 PM
#158
avatar of Katitof

Posts: 17884 | Subs: 8



Are you sure you have? Your games played have barely changed since march deployment.

http://www.coh2.org/ladders/playercard/steamid/76561198009261973

You have barely played CoH2 period, let lone this latest patch. Go flame someone over at the official boards, people don't have time for your crap here.


Still beats you.
27 Apr 2014, 21:28 PM
#159
avatar of Death's Head

Posts: 440

A total of 41 1v1 games SINCE LAUNCH doesn't impress me. Your team games are probably all AT, any bozos can win 2v2s versus randoms.

Also my stats aren't the point because i'm not going around bragging about a good ratio after 13 games, using god knows which patch/and which exploits.

If it have taken you almost 9 months to play 13 1v1s as your precious Soviets then there is really nothing left to say. You live this game vicariously through forums and shoutcasts/replays, and yet you have the audacity to call into question the game experience of others. You probably only search for a 1v1 after practicing 100 games of sniper spam or some other ridiculous strat vs AI.
27 Apr 2014, 21:30 PM
#160
avatar of the_onion_man
Patrion 14

Posts: 117

jump backJump back to quoted post27 Apr 2014, 21:17 PMKatitof


Still beats you.


In the absence of an actual "ignore" function I will just say that I am no longer responding to you.
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