automatch:  random faction selection (especially when the western armies dlc is available)
hold fire for tanks
strafing/bombing run direction orientation
make molotovs a worthwhile investment again (i have seen a number of pro players not even get the molotov upgrade)
make it more reasonable for the cost of building for soviets/germans.  if a soviet tank building gets destroyed (140 fuel to replace).  the cost of the german tank building is less than 1/2 that.  something needs to be fixed there.  building replacement should be a little more comparable....
			5 things that need 2b in coh2. so y arent they?
									1 Apr 2014, 13:40 PM
				
	#1					
								
					
				
		
Posts: 226
									1 Apr 2014, 13:45 PM
				
	#2					
								
					
				
		
Posts: 1701
How do you make molotovs a worthwhile investment again?
			
		
									1 Apr 2014, 14:14 PM
				
	#3					
								
					
				
		
Posts: 155
I think molotovs are good enough at the moment, dont need to be changed
			
		
									1 Apr 2014, 14:57 PM
				
	#4					
								
					
				
		
Posts: 230
in this thread: things we've been asking relic for for almost a year now
lol
			
		lol
									1 Apr 2014, 17:48 PM
				
	#5					
								
					
				
		
Posts: 226
in this thread: things we've been asking relic for for almost a year now
lol
molotovs - i was thinking of lowering the cost a tad.
exactly. still asking !
									1 Apr 2014, 17:54 PM
				
	#6					
								
					
				
		
 1
1			Posts: 44
we should have hold fire for every unit... or at least an option for "vehicle only" targeting so that Paks/Zis or SU85/elephant  stop shooting at infantry
			
		
									1 Apr 2014, 19:48 PM
				
	#7					
								
					
				
		
 7
7			Posts: 1664
we should have hold fire for every unit... or at least an option for "vehicle only" targeting so that Paks/Zis or SU85/elephant stop shooting at infantry
+1 on hold-fire for everything for the millionth time. Hold-fire is on the "D" key on grid which has no other function. Just do it already!
									2 Apr 2014, 00:55 AM
				
	#8					
								
					
				
		
Posts: 4928
molotovs - i was thinking of lowering the cost a tad.
exactly. still asking !
15 Mun for cover denial and/or weapon crew retreat-decrew is not good enough for you?
									2 Apr 2014, 04:45 AM
				
	#9					
								
					
				
		
Posts: 644
the p. with molo. is that its too short range and the damage is too little. molo. should at least be buffed to beta state where it was guaranteed death for a unit remaining in the flames.
			
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