Hey guys,
I am just finishing my new map.
I have to say, this Forum has helped me a lot with all questions that have come up.
Also the tutorials were very very helpful (thx uncle sam).
So anyway, I changed my .scar file accordingly to have blizzards in the map (or PopCap).
But so far I have not been able to do both, surely because I paste the lines wrongly into the file.
Can someone help me fuigre out how to do it correctly?
Blizzar & Population cap
29 Jan 2014, 16:28 PM
#1
![avatar of BuzzMeeks[PoA]](/uploads/avatar/9541.jpg?updated=1425420791)
Posts: 29
29 Jan 2014, 16:47 PM
#2

Posts: 420
If you think that your code is wrong, you should maybe post it here.
29 Jan 2014, 18:19 PM
#3

Posts: 357
Code
import("ScarUtil.scar")
import("Systems/BlizzardMulitplayer.scar")
function OnInit()
MP_BlizzardInit(
"data:art/scenarios/presets/atmosphere/_mp_2p_kholodnaya_ferma_blizzard.aps", -- Blizzard atmosphere
"data:art/scenarios/presets/atmosphere/_mp_2p_Kholodnaya_Ferma.aps", --Default atmosphere
true, -- Start in Blizzard
nil, -- Blizzard Data
true, -- Use Speech
"data:art/scenarios/presets/atmosphere/_mp_2p_kholodnaya_ferma_transition_out.aps" --Blizzard out transition atmosphere
)
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
end
Scar_AddInit(OnInit)
Use this, but with your settings. Most likely, you made a mistake with the syntax. One coma missing, one extra space, a missing "end" for a function, all will screw it up. Pay very close attention to syntax.
31 Jan 2014, 07:10 AM
#4
![avatar of BuzzMeeks[PoA]](/uploads/avatar/9541.jpg?updated=1425420791)
Posts: 29
Looking it over, yes, I had an additional space somewhere in there.
Thanks
Thanks

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