Login

russian armor

It's insane how little relic has learnt

23 May 2023, 11:50 AM
#21
avatar of Lady Xenarra

Posts: 940

jump backJump back to quoted post23 May 2023, 11:26 AMGarrett


Hard to tell why they felt the need to introduce this nonsense all over again, but I think it has less to do with hubris but a lack of research. It shouldn't be hard to find out why these things didn't work, yet they probably didn't pay attention and just went along with it. It is baffling how many mistakes they repeated in this game, things they should have learnt by now...


The COH3 snare system is different to the COH2 one. In COH2 snares auto engine-damage on vehicles if the target HP after explosion was less-than-or-equal to 75%. In COH3 that number is 50%. Snare damage above that value only results in a crew shock like effect that wears off after a few seconds. However, no doubt to punish reckless vehicle use, two snares going off successively will always result in the engine damaged status. Successive being that the yellow shock symbol is still active when the 2nd snare explodes.

tl;dr: Snares on Falls, Mandos etc. are mainly for self-defence rather than crippling vehicle use.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

369 users are online: 1 member and 368 guests
Vermillion_Hawk
17 posts in the last 24h
45 posts in the last week
99 posts in the last month
Registered members: 44646
Welcome our newest member, oneandonlycarrentald
Most online: 2043 users on 29 Oct 2023, 01:04 AM