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russian armor

Light vehicles vs sniper

15 Dec 2022, 20:01 PM
#1
avatar of Vipper

Posts: 13477 | Subs: 1

The priority of sniper for light vehicles (especially the one with turrets) seem to be low so they will prioritize other targets before firing on snipers.

That should be fixed since one can not drive the vehicle and choose the target with these vehicles which help sniper on retreat.
15 Dec 2022, 20:27 PM
#2
avatar of aerafield

Posts: 2990 | Subs: 3

jump backJump back to quoted post15 Dec 2022, 20:01 PMVipper

That should be fixed since one can not drive the vehicle and choose the target with these vehicles which help sniper on retreat.


Huh? Once you gave the vehicle an attack order on the sniper, it won't change target unless it loses line of sight. No matter how many movement orders you give
15 Dec 2022, 20:49 PM
#3
15 Dec 2022, 23:18 PM
#4
avatar of Vipper

Posts: 13477 | Subs: 1



Huh? Once you gave the vehicle an attack order on the sniper, it won't change target unless it loses line of sight. No matter how many movement orders you give


Only it it stays in range, in any case these unit are meant to counter snipers and thus sniper should have higher priority than other targets
16 Dec 2022, 00:59 AM
#5
avatar of Katukov

Posts: 786 | Subs: 1

"I failed to 222 rush a soviet sniper, can we make it so LVs autotarget snipers pls lelic?"


16 Dec 2022, 07:38 AM
#6
avatar of gunther09
Donator 22

Posts: 538



Huh? Once you gave the vehicle an attack order on the sniper, it won't change target unless it loses line of sight. No matter how many movement orders you give


uh, nice one.
Thank you. I was not aware of this........all those years and still learning.....incredible
16 Dec 2022, 13:12 PM
#7
avatar of Vipper

Posts: 13477 | Subs: 1

jump backJump back to quoted post16 Dec 2022, 00:59 AMKatukov
"I failed to 222 rush a soviet sniper, can we make it so LVs autotarget snipers pls lelic?"



Why do you have to troll and derail every thread? even the ones in the bugs section.

What applies to 222 also applies to m20 so this not an axis/allied thing you can relax...
16 Dec 2022, 14:50 PM
#8
avatar of aerafield

Posts: 2990 | Subs: 3



uh, nice one.
Thank you. I was not aware of this........all those years and still learning.....incredible


Yeah, one of the best additions to CoH2.

In CoH1, a movement order (or any order) would make the unit randomly switch its target if multiple enemy units were in weapon range. It was SO annoying!
17 Dec 2022, 16:54 PM
#9
avatar of TickTack

Posts: 578

jump backJump back to quoted post15 Dec 2022, 20:01 PMVipper
The priority of sniper for light vehicles (especially the one with turrets) seem to be low so they will prioritize other targets before firing on snipers.

That should be fixed since one can not drive the vehicle and choose the target with these vehicles which help sniper on retreat.

What was it you said about snipers firing at transports in the chatbox?

Anyway it's not a bug and therefore does not meet criteria to be fixed.
18 Dec 2022, 03:08 AM
#10
avatar of KoRneY

Posts: 682

jump backJump back to quoted post16 Dec 2022, 13:12 PMVipper

Why do you have to troll and derail every thread? even the ones in the bugs section.

What applies to 222 also applies to m20 so this not an axis/allied thing you can relax...


yeah, i don't understand. you have 10k games as allies and 12k games as axis, which imo is a relatively balanced play selection.
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