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Interactivity Stage tool

20 Nov 2013, 09:59 AM
#1
avatar of Qvazar

Posts: 881

I have no idea what this tool is supposed to do.. it can paint the map in different colors, but what do they mean? :D
20 Nov 2013, 11:50 AM
#2
avatar of ofield

Posts: 420

It creates unplayable area. For example the curved mapedge on Rostov is created with this tool
20 Nov 2013, 19:00 PM
#3
avatar of Qvazar

Posts: 881

Yeah, but what interactivity stage is required for "unplayable" and what for "call-in area"? Is there a difference?
20 Nov 2013, 19:11 PM
#4
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

interactivity stage 0 is the usual playable area... interactivity stage 50 is the area surrounding the core playable area. In an area painted with stage 50 you will not be able to give moveorders, but units may enter this area for off-map retreat or when they appear from off-map.
20 Nov 2013, 19:54 PM
#5
avatar of Qvazar

Posts: 881

Aha ok, thank you! :) So everything outside the core area must be painted with stage 50.
21 Nov 2013, 16:40 PM
#6
avatar of DracusNarcrym

Posts: 4

Generally the full capabilities of this tool are demonstrated in single-player (campaign) missions, in which different interactivity stages (map boundaries) are set, and released after, for example, an objective or goal has been completed. They can be referenced, as well as activated/deactivated at will, in SCAR scripts. Example World Builder image of the first campaign mission (using the interactivity tool to reveal the interactivity stage passes):



Hope this helped. Cheers! :)

~Leonidas

EDIT: It seems that Relic uses the World_IncreaseInteractionStage() function to modify the interactivity (=interaction) stages. I will test this in a real-world mission scenario in-game once we get that option in a future patch.
21 Nov 2013, 19:02 PM
#7
avatar of Qvazar

Posts: 881

Wow nice!

I hope we'll get more readily-available info on this, and other not-so-obvious things, some time ;)
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