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russian armor

USF major

28 Mar 2022, 15:09 PM
#1
avatar of ranger

Posts: 8

It is recommended that the USF major add one person to four man, otherwise it is too easy to die, make the last patch enhancement completely useless
29 Mar 2022, 07:51 AM
#2
avatar of MassaDerek

Posts: 197

Recommended by who?
29 Mar 2022, 08:45 AM
#3
avatar of ranger

Posts: 8

Recommended by who?
major
29 Mar 2022, 12:23 PM
#4
avatar of Leo251

Posts: 311

Major is not a frontline unit. Dont use it to cap points alone and it will be fine.
29 Mar 2022, 15:58 PM
#5
avatar of ranger

Posts: 8

jump backJump back to quoted post29 Mar 2022, 12:23 PMLeo251
Major is not a frontline unit. Dont use it to cap points alone and it will be fine.
still too easy to die
29 Mar 2022, 17:01 PM
#7
avatar of BasedSecretary

Posts: 1197

Recommended by who?


jump backJump back to quoted post29 Mar 2022, 08:45 AMranger
major


Virgin "trying to balance the game" vs Chad "major"

29 Mar 2022, 17:08 PM
#8
avatar of ranger

Posts: 8





Virgin "trying to balance the game" vs Chad "major"

i am rank 18 in 1V1,and u?
29 Mar 2022, 19:06 PM
#9
avatar of MassaDerek

Posts: 197





Virgin "trying to balance the game" vs Chad "major"


Can the Infantry Section also recommend a buff?
30 Mar 2022, 02:31 AM
#12
avatar of theekvn

Posts: 306

yes, give Major the 4th rear echelon update (cos mp, ammu or whatever ) is a Big plus. I'm sure that it wouldn't break balance at all
30 Mar 2022, 06:06 AM
#13
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Nothing wrong with a 4th man at vet 3.
30 Mar 2022, 07:37 AM
#14
avatar of ranger

Posts: 8

Nothing wrong with a 4th man at vet 3.
maby vet 2,major so easy to die even in the master match
30 Mar 2022, 15:13 PM
#16
avatar of Reverb

Posts: 313

Give major 3 weapon spots + ranger bazooka! He sucks!
31 Mar 2022, 00:35 AM
#17
avatar of Kurobane

Posts: 658

What the major really needs is the Forward HQ ability moved to the ambulance as an upgrade for like 200 manpower (unlocked when major building is unlocked) so that way you can actually use the major instead of leaving it parked in the back somewhere with an ambulance next to it all game.
4 Apr 2022, 16:06 PM
#18
avatar of leithianz

Posts: 472

I'm already satisfied with vision buff TBH...

If anything, maybe decrease mp cost for reproduce. 200 MP for non-combat(maybe except for bazooka) unit is too much in late game
4 Apr 2022, 16:17 PM
#19
avatar of Vipper

Posts: 13476 | Subs: 1

I'm already satisfied with vision buff TBH...

If anything, maybe decrease mp cost for reproduce. 200 MP for non-combat(maybe except for bazooka) unit is too much in late game

Major is a combat units even without any significant DPS since he can provide barrage, fake barrage and smoke.

In addition the cost is 150 not 200 MP which is actually dirty cheap. One can use major even as a kamikaze unit and cause more manpower power bleed to enemy with barrage even if one loses the major in the process.

The unit should have its MP cost increased not decreased.
4 Apr 2022, 16:45 PM
#20
avatar of leithianz

Posts: 472

jump backJump back to quoted post4 Apr 2022, 16:17 PMVipper

Major is a combat units even without any significant DPS since he can provide barrage, fake barrage and smoke.


What you are describing feels more of a assistant unit. Or whatever the proper word is. When I say combat unit, I meant something that can actually fight with its own arm.

jump backJump back to quoted post4 Apr 2022, 16:17 PMVipper

In addition the cost is 150 not 200 MP which is actually dirty cheap.


Well then, I'm satisfied with the unit :P
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