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russian armor

Allied inf should also have dmg reduction to AT Satchel

2 Sep 2021, 15:06 PM
#41
avatar of leithianz

Posts: 472

Do you also take into account that almost all Axis squads are 2 models less than Sovies squads?


Does that has to do mean something on this topic?

If so, why not go and argue to get dmg modifier over all indirect fire?

Oh wait, gren already has one :)
3 Sep 2021, 08:48 AM
#42
avatar of Vipper

Posts: 13476 | Subs: 1



Kinda tired of you manipulating own words. I'll just walk away.

But just one last thing, I have not touched the title. One of the site manager did. So don't blame me for that.

That is unfortunate since apart from the unjustified hostility I found the debate interesting. I know I learned some things and I guess you learned some things also.

Apart from the unfortunate title and OP I would go as far as to say that there might even be some merit in the thread. For instance if someone suggested tha the kill radius vs friendly units should be reduced I would agreed.

My suggestion would include:
Create a new weapon so that satchel and AT sachel can be balanced separately

Remove engine damage from normal satchel

possibly remove engine from AT satchel also and reduce AI damage from AT satchel since it would be lower reword
3 Sep 2021, 13:39 PM
#44
avatar of JulianSnow

Posts: 321

Does that has to do mean something on this topic?


You really don't understand that 4 grenadiers is less than 6 conscripts? Thus the amount of HP present differs and (maybe) the intended damage across models is therefor compensated by a modifier like this?

Though I'm obviously not on the balance team.



It doesn't seem like a big issue online, so why the fuss.
3 Sep 2021, 20:31 PM
#45
avatar of vgfgff

Posts: 177



You really don't understand that 4 grenadiers is less than 6 conscripts? Thus the amount of HP present differs and (maybe) the intended damage across models is therefor compensated by a modifier like this?

Though I'm obviously not on the balance team.



It doesn't seem like a big issue online, so why the fuss.


I can't believe that in this age still have someone stuck with 4 men argument.while 4 men squad already can beat 6 men squad easily.

DAMAGE MODIFILER will effect per man not whole squad.
4 Sep 2021, 14:12 PM
#46
avatar of leithianz

Posts: 472



You really don't understand that 4 grenadiers is less than 6 conscripts?


No what I don't understand is what does that has to do anything with current topic. Since it also affects OKW (which by default 5 men & PF can be upgraded to 6 men) and all other units. 4 men mainline infantry is surely sometimes a pain to play with (one mine explode = insta retreat required or can't recruit mg/at after 1 man die), but it surely comes in a different advantage such as lmg & 20% dmg reduction at vet 3.
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