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OKW - Trucks and Attacking Style

13 Jul 2021, 14:17 PM
#1
avatar of afrrs

Posts: 3787

I have seeing a lot okw guys putting trucks of med so close to frontline very soon in game . Cant they see they will atract all enemy firepower there ?
Why are they so cocky ? Cant they be more conservative ? They dont ever hide it behind trees or such.

OKW guys tend to be more atacking than defence , they like rush to a certain point , very deep in the map in most cases , than ofc he gets overextended and have to flee once enemy counter attacks , than the territory they gain goes to nothing and the others just defend because more easily in the counter attack that follows .
OKW can be a support army , but people tend to use them like a one man army and neglect flanks and or the rear of friendly armies .

13 Jul 2021, 14:29 PM
#2
avatar of rumartinez89

Posts: 599

What mode you talking about?

In 1v1 its probably to keep pressure up, not sure why in team games especially if a player goes for penals.
13 Jul 2021, 15:35 PM
#3
avatar of Hannibal
Senior Moderator Badge

Posts: 3104 | Subs: 2

That's basically a noob trap. OKW starts with strong Sturms, so they think they can place their truck forward. At this point OKW often loses at lot of their early advantage, so there's a high chance everything goes downhill from there onwards.

The placement in an open field also strongly suggests that you're mostly talking about players who don't know how to play properly.
13 Jul 2021, 16:01 PM
#4
avatar of Kronosaur0s

Posts: 1701

I used to do this strategy with my mate in tournaments and even beat gold path II (Noggano, Scotch, Refero) sometimes with it, the truck has to be perfectly placed behind something or if its in the open, you have to masterfully defend it and basically never retreat, just softretreat to the truck to reinforce.

Yes it draws fire, thats the idea, while im the anvil (Ost with okw-medictruck), my mate is the hammer (he goes all around the map playing aggresively). Sometimes it works, sometimes it doesnt, its tricky and requires practice.


Here is the video

https://youtu.be/uP975Tibe_4?t=2576
13 Jul 2021, 16:26 PM
#5
avatar of TanithScout

Posts: 67

Sounds sub10 army rank teamgames.

The best thing you can do is separate your army into inf, support, team weaps, and vehicles. The depending how your main fight is going, you can choose what to pslit off and where. Push with the ally, or wait till they foolishly fight in a bad place and be readsy to hold (enemy usually advances straight with blob at this lvl) or counter/flank
13 Jul 2021, 17:11 PM
#6
avatar of afrrs

Posts: 3787

What mode you talking about?

In 1v1 its probably to keep pressure up, not sure why in team games especially if a player goes for penals.


the topic apply to all modes
13 Jul 2021, 21:09 PM
#7
avatar of Spoof

Posts: 449

jump backJump back to quoted post13 Jul 2021, 14:17 PMafrrs

OKW guys tend to be more atacking than defence , they like rush to a certain point , very deep in the map in most cases

This is how you're supposed to play OKW.
jump backJump back to quoted post13 Jul 2021, 14:17 PMafrrs

than ofc he gets overextended and have to flee once enemy counter attacks , than the territory they gain goes to nothing and the others just defend because more easily in the counter attack that follows .

This is the difference between a good OKW player and a bad OKW player.
jump backJump back to quoted post13 Jul 2021, 14:17 PMafrrs

OKW can be a support army , but people tend to use them like a one man army and neglect flanks and or the rear of friendly armies .

The only "support" parts of OKW are the JPIV, KT, and Stuka. Otherwise OKW is a very aggressive army, although they should be flanking, not attacking head on (that's Ost's job).
13 Jul 2021, 22:32 PM
#8
avatar of Lady Xenarra

Posts: 940

They need to lose a lot of HQ trucks to bad positioning before they understand placement better.

That said, HQ trucks too far back are no good either. And you can choke an opponent to death before arty becomes a real issue with aggressive enough play. Some maps are just too huge to not have fwd HQs without very long return times. Looking at you General Axis/Allies.
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