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Faust bug test map: Help wanted

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19 Jun 2020, 21:03 PM
#21
avatar of Baba

Posts: 600

jump backJump back to quoted post19 Jun 2020, 20:41 PMZzoner
Yeah maybe I did... Sorry for bugging the forum for that, didn't know faust can connect with building... Thanks for the response!


oh so maybe you find it interesting to know that you can destroy cover with fausts? sometimes useful to get rid of green cover
21 Jun 2020, 12:29 PM
#22
avatar of Widerstreit

Posts: 1392

Real fix for Faust:

Replace the engine-damage task with an animation/blueprint which works.

a. use the rifle-grenade animation

b. give geballte-Ladung some anti-tank options, so it can make engine-damage and some damage e.g. also some freeze like a weaker form of satchel_charge.

c. simply use soviets AT-grenade | new icon and rename it "Wurfmine"

....

Also Faust can get a different kind of ability, working like rifle-grenade, making it something like gammon-bomb, but only versus vehicles. Animations are really good.

....

We can also mix the abilities to different units or mix everything:

- Grenadiers get "Wurfmine" working like soviets nade. -> Overworked Faust can become an upgrade, working like Grens rifle-nade but with anti-tank stats.

- Osttruppen only get overworked Faust, improves their bad design.

- Panzergrenadiers get overworked geballte-Ladung. -> ~ weaker satchel_charge


.....................

etc.




To be clear, we could also overwork how soviets nades works. e.g. remove it form Cons, but add an anti-tank molotov ability, slow down targets and make engine damage if target has ~70% hp left.

So we can replace Penal's anti-tank satchel_charge and combos would work better, cons freeze target, penals can use the satchel_charge. As side-tech at-nade could can be still aviable.

That would be more logical.



.....................


That wouldn't change balance much.
21 Jun 2020, 14:06 PM
#23
avatar of Baba

Posts: 600



id like to think it bounced off the tire
21 Jun 2020, 19:23 PM
#24
avatar of Zzoner

Posts: 52

Hi guys,

Could you please have a look at the attached replay- I don't think there is a mistake on my part now, the faust doesn't connect with a retreating t70.

https://www.coh2.org/replay/105860/panzerfaust-bug-cont-d-v2
22 Jun 2020, 19:14 PM
#25
avatar of Kieselberg

Posts: 268

jump backJump back to quoted post21 Jun 2020, 14:06 PMBaba


id like to think it bounced off the tire



Man, this channel is about a serious issue. But those clips are real gold.
22 Jun 2020, 21:11 PM
#26
avatar of Baba

Posts: 600




Man, this channel is about a serious issue. But those clips are real gold.


Thanks. Glad you like it
23 Jun 2020, 08:21 AM
#27
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Closing this as the fix is now live: https://community.companyofheroes.com/discussion/comment/288243#Comment_288243

Thanks for all the help and contributions.
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