Tech tree--
T0-not change
T1-Bofos and AEC upgrade bundle with one,not lock out each other,add 3Inch mortar squad to T2(as commander USF mortar squad replace by mortar HT)
T3-Hammer and Anvil not lock out each other,first upgrade only allowed one heavy tank on field,after upgrade second,increase limit to 2,not affect commander special heavy tank(AVRE and crocodile )
5men squad size---need T1 upgrade or T2,after upgrade,all IS always have in cover buff(like assault sections upgrade),but all IS need upgrade separately,squad upgrade increase IS squad size and reduce squad POP(5men still 7 POP),and use 1 weapon slot
Units--
IS--return to old time(16damage and low accuracy)
Engineer(or not change)--increase cost to 240MP,default 5men squad,not effect by 5men squad upgrade,pop to 6
 AEC--Main gun change like M42 AT gun,can switch AP or Canister,AP damage to 80,Canister same as M42 but range to 40
Comet--Increase Cost to about 600MP and 200 Fuel,POP to 20,increase HP to 960 ,reduce armor to 250
Churchill--Reduce HP to 1200,have 20% damage reduction(1500HP),Cost to 650MP and  210Fuel,POP to 20
			UKF rework design
									30 Dec 2019, 22:18 PM
				
	#1					
								
					
				
		
Posts: 732
									30 Dec 2019, 22:33 PM
				
	#2					
								
					
				
		Posts: 3588 | Subs: 3
0/10
Also Churchill and Comet aren’t limited to 1.
			
		Also Churchill and Comet aren’t limited to 1.
									30 Dec 2019, 23:15 PM
				
	#3					
								
					
				
		
Posts: 732
0/10
Also Churchill and Comet aren’t limited to 1.
I thorough Churchill and Comet use total limit,if upgrade hammer and anvil,player can chose use 2x comet or 2x Churchill or comet+Churchill
									30 Dec 2019, 23:41 PM
				
	#4					
								
					
				
		
Posts: 17914 | Subs: 8
Also Churchill and Comet aren’t limited to 1.
Nor have they overpowering firepower that would excuse high costs and lolzworthy pop.
									31 Dec 2019, 00:00 AM
				
	#5					
								
					
				
		Posts: 3588 | Subs: 3
Nor have they overpowering firepower that would excuse high costs and lolzworthy pop.
Eh, Comet is good. Churchill is just the KV1 before the MG buff and hull down. I wish it could get that. I’d also give the Comet and Cromwell hull Mgs slightly higher DPS and make the vet 0 Centaur a bit closer to its vet 3 form.
Still, like I pointed out, hard to trust someone who doesn’t understand something so basic.
									31 Dec 2019, 00:07 AM
				
	#6					
								
					
				
		
Posts: 785
AEC--Main gun change like M42 AT gun,can switch AP or Canister,AP damage to 80,Canister same as M42 but range to 40
Lol
									31 Dec 2019, 00:45 AM
				
	#7					
								
					
				
		
Posts: 5279
Nor have they overpowering firepower that would excuse high costs and lolzworthy pop.
Game would be better if they were limited. They could be buffed to decent levels if we didn't have to worry about swarms of them being a possibility.
									31 Dec 2019, 00:57 AM
				
	#8					
								
					
				
		
Posts: 810
No
			
		
									31 Dec 2019, 01:42 AM
				
	#9					
								
					
				
		
Posts: 1563
Hey while your at it make sections have 5 men 1.5 armor 0.85 target size and also give em a techless 60 muni 2x bren upgrade. Make the sections cost 400 MP or something.
			
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