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The USF Major and Off map

5 Nov 2019, 20:36 PM
#61
avatar of Vipper

Posts: 13476 | Subs: 1


...
Do you get the point yet?

You obviously do not.
Passive sprint comes from sharing veterancy and there is nothing remotely relevant to what you mentioned.

Do you agree with Relic/MOD team replacing passive sprint with an active for PF? or in your opinion the change should be reverted?
5 Nov 2019, 20:42 PM
#62
avatar of Katitof

Posts: 17887 | Subs: 8

Passive sprint on spammable units is a big no go.

Expensive elites or limited to 1 units are free game since there is no risk of extremely powerful lightspeed blob.

This is exactly why PFs have lost their sprint.
5 Nov 2019, 22:08 PM
#65
avatar of WingZero

Posts: 1484

Sounds like Major recon is a problem in team games but dont forget it cost muni in a muni starved army like USF.
6 Nov 2019, 07:27 AM
#66
avatar of achpawel

Posts: 1351

It is a more general problem with USF. They were supposed to have less raw power but make up for it with cool abilities. Now we have all those 'little' abilities as sprint, repair crews, extra range on Jackson, etc. combined with really potent units. Like vet 3 on officers gives them combat bonuses and sprint. Imo it should be either one or the other. Not all. There are games when it really matters and tips the balance.
6 Nov 2019, 07:44 AM
#67
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

It is a more general problem with USF. They were supposed to have less raw power but make up for it with cool abilities. Now we have all those 'little' abilities as sprint, repair crews, extra range on Jackson, etc. combined with really potent units. Like vet 3 on officers gives them combat bonuses and sprint. Imo it should be either one or the other. Not all. There are games when it really matters and tips the balance.


You're thinking of UKF, not USF
6 Nov 2019, 10:32 AM
#68
avatar of achpawel

Posts: 1351



You're thinking of UKF, not USF

I guess both tbh. My favourite example here was M20. Mg range, extra armour, crew, smoke, crit repairs, standard repairs, better version of a teller. All on one unit. Now, after years of debating, free! bazooka was finally removed.

Coming back to major. A free squad with a lot of cool and powerful abilities and still some players would like it to be better. Hard to respond to such nonsense.
6 Nov 2019, 16:32 PM
#69
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1


I guess both tbh. My favourite example here was M20. Mg range, extra armour, crew, smoke, crit repairs, standard repairs, better version of a teller. All on one unit. Now, after years of debating, free! bazooka was finally removed.

Coming back to major. A free squad with a lot of cool and powerful abilities and still some players would like it to be better. Hard to respond to such nonsense.


Calling the officers free was, and is, disingenuous

They provide bodies on the field, yes, but that's not the entire summation of their design. The major brings a mobile version of certain abilities but having those abilities is a core part of USF balance. What the army lacks elsewhere is compensated for with tech paced unlocks.


You could remove the squad if you wanted - but the features the major brings cant be so easily denied. Having them tied to the major is a relative weakness when the alternative is to give them to the base buildings, and the faction is better for it

AKA brits are still bad design. Sodding base howitzers. Every single patch has been slowly phasing those monstrosities out. Major arty is that feature, only done well.
6 Nov 2019, 21:01 PM
#70
avatar of achpawel

Posts: 1351



Calling the officers free was, and is, disingenuous

They provide bodies on the field, yes, but that's not the entire summation of their design. The major brings a mobile version of certain abilities but having those abilities is a core part of USF balance. What the army lacks elsewhere is compensated for with tech paced unlocks.


You could remove the squad if you wanted - but the features the major brings cant be so easily denied. Having them tied to the major is a relative weakness when the alternative is to give them to the base buildings, and the faction is better for it

AKA brits are still bad design. Sodding base howitzers. Every single patch has been slowly phasing those monstrosities out. Major arty is that feature, only done well.


Major is a good unit that grants you off map barrage and recon plus retreat point without any doctrine. It is far from being disingenuous.

USF need doctrine callipe but it is offset by pack howie and Scott which are best indirect fire units in game.

Major is just another 'free' unit which is just great to have. If you had to pay for it, it would be another story. Remember also that if you destroy a building you can't produce units and you must rebuild it. You don't need to repurchase a major if you lose it to build tanks.

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