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russian armor

IR Halftrack durability...

Do you think IR halftrack should be a one shot die/kill vehicle like ambulance and rocket artillery?
Option Distribution Votes
78%
23%
Total votes: 40
Vote VOTE! Vote ABSTAIN
26 Oct 2019, 22:37 PM
#1
avatar of Acidfreak

Posts: 269

Please vote yes or no. Time to fix this unit.

Stats from coh2db.com
Sdkfz_251_20_ir_searchlight_halftrack_squad_mp

halftrack_sdkfz_251_20_ir_searchlight_mp
Target size: 20
Sight: 35
Speed: 6
Accel: 3.8
Rotate: 40
Armor: 11/5.5
Health: 320

Total pop: 5
26 Oct 2019, 22:40 PM
#2
avatar of LoopDloop

Posts: 2926

It needs a rework too. 200mp and 5 fuel for passive maphax is a bit much. It was a bit much when the 300-something mp 70 fuel doctrinal valentine could do it, so why does the halftrack still have it.
26 Oct 2019, 22:44 PM
#3
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 3585 | Subs: 1

Needs to be doctrinal. nondoc map hacks and map hacks in general are terrible in a balance sense.
26 Oct 2019, 22:44 PM
#4
avatar of Acidfreak

Posts: 269

Please vote yes or no. Time to fix this unit.

Stats from coh2db.com
Sdkfz_251_20_ir_searchlight_halftrack_squad_mp

halftrack_sdkfz_251_20_ir_searchlight_mp
Target size: 20
Sight: 35
Speed: 6
Accel: 3.8
Rotate: 40
Armor: 11/5.5
Health: 320

Total pop: 5


Now please compare with USF utility car. Couldn't find stats of ambulance.
These may be outdated but if so, someone can correct me so i can edit them

m20_utility_car_squad_mp

m20_utility_car_mp
Target size: 16
Sight: 50
Speed: 7.8
Accel: 3.5
Rotate: 40
Armor: 11/5.5
Health: 240

Total pop: 4
26 Oct 2019, 22:45 PM
#5
avatar of Acidfreak

Posts: 269

It needs a rework too. 200mp and 5 fuel for passive maphax is a bit much. It was a bit much when the 300-something mp 70 fuel doctrinal valentine could do it, so why does the halftrack still have it.


Yes if the IR mechanism is bugged this doesn't mean we can't make changes to the unit itself.
26 Oct 2019, 22:45 PM
#6
avatar of Stug life

Posts: 4297

nah just rework the unit , timed use for recon like vision and can reinforce, increase the price to 15 fuel and 240 mp , now u have something like the skdf 251 with the doc upgrade
26 Oct 2019, 22:48 PM
#7
avatar of Acidfreak

Posts: 269

nah just rework the unit , timed use for recon like vision and can reinforce, increase the price to 15 fuel and 240 mp , now u have something like the skdf 251 with the doc upgrade


All rocket artillery have 160 health. Why does this halftrack have double the health?

Reinforce ability, eh? Okw already have an option for forward base building. Okw does not need any more buffs. I would argue halftrack healing provided to ostheer too but that's off topic for now
26 Oct 2019, 22:48 PM
#8
avatar of 13greed47

Posts: 54

nah just rework the unit , timed use for recon like vision and can reinforce, increase the price to 15 fuel and 240 mp , now u have something like the skdf 251 with the doc upgrade




if it can reinforce then it must cost more then the other halftrack
26 Oct 2019, 22:49 PM
#9
avatar of Stug life

Posts: 4297



All rocket artillery have 160 health. Why does this halftrack have double the health?
cause it's not rocket art ? i mean kubel UC and wc51 all tank 2 shells

just rework the unit the map hack needs to go
26 Oct 2019, 22:49 PM
#10
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 3585 | Subs: 1



All rocket artillery have 160 health. Why does this halftrack have double the health?

Reinforce ability, eh? Okw already have an option for forward vase building. Okw does not need any more buffs. I would argue halftrack healing provided to ostheer too but that's off topic for now


Calliope and kind of the landmattress
26 Oct 2019, 22:51 PM
#11
avatar of Acidfreak

Posts: 269



Calliope and kind of the landmattress


Landmattres is meh. 4 men squad dies quickly. I forgot how much calliope costs? Been a while
26 Oct 2019, 22:51 PM
#12
avatar of Stug life

Posts: 4297





if it can reinforce then it must cost more then the other halftrack
osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to me
26 Oct 2019, 22:55 PM
#13
avatar of Acidfreak

Posts: 269

osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to me


This would make this unit a Frontline reinforcing machine. Too OP in my opinion. Also it will provide Frontline Intel with infrared which will cause more and more players to build this.
26 Oct 2019, 23:02 PM
#14
avatar of 13greed47

Posts: 54

osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to me
the ost halftrack i believe cost 30 fuel and need a specific doc to be just able to trow flare is mg isnt the selling point of any halftrack and isnt the okw opel blitz suppose to be the owk halftrack?
26 Oct 2019, 23:41 PM
#15
avatar of LoopDloop

Posts: 2926

osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to me

MG with like 1 DPS lol.

I'd be fine with it having a tradeoff, upgrade it for recon ability but lose reinforce ability. Recon shouldn't be cheaper than 30 muni. No other faction has any equivalent for cheaper than 30 muni, in fact I think most cost at least 45.
26 Oct 2019, 23:44 PM
#16
avatar of Stormjäger

Posts: 2598

I would just remove this unit from the game since it has a gamebreaking bug.
27 Oct 2019, 00:12 AM
#17
avatar of Stug life

Posts: 4297

Remove the game break inf bug ability not the unit, or at least add something else
27 Oct 2019, 02:37 AM
#18
avatar of WAAAGH2000

Posts: 524

Bundle with IRstg be a commander ability,3cp build in T0,and add some new unit in T1 replace it
27 Oct 2019, 09:40 AM
#19
avatar of LeChimp

Posts: 55

Why not just remove, no compensation? Okw has 16 non-doc units, while USF,OST, and UKF have 15(including emplacements), last but not least SU has 14.
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