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8th January 2017, 13:19 PM
- [00:00:13] RtN.Hector:
- [00:00:17] DonnieChan:
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- [00:03:20] RtN.Hector:
- [00:04:24] DonnieChan:
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- [00:04:39] RtN.Hector:
- [00:13:25] RtN.Hector:
- [00:13:31] DonnieChan:
- [00:13:35] RtN.Hector:
- [00:15:10] DonnieChan:
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- [00:18:40] DonnieChan:
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- [00:19:03] RtN.Hector:
- [00:19:32] DonnieChan:
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- [00:22:06] DonnieChan:
- [00:23:12] DonnieChan:
8 Jan 2017, 13:19 PM
#1

Posts: 4314 | Subs: 7
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8 Jan 2017, 15:38 PM
#2
Posts: 2636 | Subs: 16
Note that due to the changes to stealth, units cannot return to stealth while in combat.
For AT guns that's about 5-6 seconds iirc. Being shot at also counts as being in-combat. This is why your raketten couldn't stealth (there was a Penal squad shooting at it).
For AT guns that's about 5-6 seconds iirc. Being shot at also counts as being in-combat. This is why your raketten couldn't stealth (there was a Penal squad shooting at it).
8 Jan 2017, 16:12 PM
#3

Posts: 4314 | Subs: 7
Note that due to the changes to stealth, units cannot return to stealth while in combat.
For AT guns that's about 5-6 seconds iirc. Being shot at also counts as being in-combat. This is why your raketten couldn't stealth (there was a Penal squad shooting at it).
Great change. Also for sniper. I really hate when I´m shoting at ost sniper, almost have him, hops he enters yellow cover and I can return home

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