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Smoking Aces League — 2v2 CoH2

CoHmmunity Germany is organizing a public CoH2 2v2 premade league.

Depending on the number of participants there will be up to 3 tiers of teams. Each team will compete against each other in a Best of Two format with one match per week. The best teamd will enter the playoffs at the end of the season.
Season length depends on the number of teams signed up but we foresee a duration of about three months.

How to Sign up

If you'd like to participate you can register now in the ⁠✅┃league-sign-in channel with your team in the CoHmmunity Germany Discord server.
Simply post the coh2stats profile link to your own and your buddy's coh2stats with the team name of your choice. Be creative and reasonable. (Please in one coherent post).

Requirements The two of you need active ranks in a Team of 2 in both Allies and Axis with at least 20 matches per side for admission into the league. These forty matches can be completed until the registration deadline.

The registration period for the league ends on 29th October 2023. Matches will begin on 6th November 2023.

There will be one match per week so you should have enough time to find a date. If you foresee that you will not be able to play a certain match in a week (for example, a vacation) please let us know so we can make arrangements.

League Rules

NB For the most up-to-date version of the rules go here

Match Scheduling
The organizers will assign teams their opponents and schedule of matches.
Players are responsible for working with their current opponent to find a time that works for everyone. For each given match, the week is from Monday to Sunday 20:00 GMT in which the match must be completed and the match data & replays uploaded.

Absences, Lateness
If one of the teams is not fully present within 15 minutes after the agreed start time, the team will forfeit the match. After two absences or if the team does not respond in the first missed match the team will be expelled from the league. If you know in advance that you will be late you must let the referee and your opponent know ahead of time.

The teams meeting each other have the freedom to arrange their dates each week almost freely. However, it should be clear that "I can only play Thursday night from 2 o'clock to 3 o'clock" is not helpful.
If you and your opponent are unable to find a day and time that works for you by Wednesday please contact the organizers so we look for a date together or the organizers will set one.

Reserve Players
Each team has the option to register a reserve player for their team to minimize absences.
This player must be registered from the beginning and the team Elo is calculated according to the highest combination of players.

Match Rules

Map & Faction selection
Game 1: the team with better standings in the table creates the lobby and is the Axis side. They choose their commanders, bulletins, and map position, then choose to ban one commander that they and their opponents cannot use in either round.

Then, the lower-ranking team chooses their Allied factions, commanders, bulletins, and positions, as well as the map to play.

Game 2: Same map as G1. Lower ranked team selects their Axis factions, commanders, bulletins, and positions, followed by the upper team selecting their factions, commanders, bulletins, and positions.

All matches in the league are a Best of Two format. There will be no tie-breaking game in the event of a 1-1 split, more details below.

Match Setup
  • Standard 500 victory points;
  • Fixed starting positions (Allies 1-2 | Axis 3-4);
  • All bulletins and commanders allowed;
  • Pathfinder unit limited to one per player on the field at a time;
  • No mirror matches. Allies vs. Axis only;
  • 3 minutes delay for observers;
  • No mods (better info mod allowed);
  • Cold Tech disabled.

In-game conduct
  • Be fair, no griefing, no cheating, no toxic behavior, no insults, no expressions of current or past political motivations;
  • Ghosting is not allowed;
  • Popcap abuse of USF is allowed;
  • No smurfing or account sharing allowed.

If there are any issues please contact Falcon or the_red_kaiser via PM and we will work out a solution.

The organizers reserve the right to change the rules at any time to improve the smooth running of the tournament or to address any issues that arise.

  • Players can take a maximum 5 minutes break between game 1 and 2;
  • Inform your opponents if you need more than the maximum time.

  • In case of a bugsplat/crash in the first 5 minutes, the match will be restarted;
  • If there is a crash/disconnect after 5 minutes, the match will continue without a rematch.

Each replay and match statistics (VP count, 1-1 split or 2-0 victory) will be saved by the winner of the round and uploaded to the league replay channel. In the case of a 1-1 split, the winner is the team with more VPs remaining in the match they won.

Team Info and Reserve Players

The Main Team must meet the requirements. A visible Team of 2 rank in Axis and Allies with at least 20 matches per side/40 matches in total.

Reserve Player
The Reserve Player does not need to meet the above requirement but they must have at least 20 matches and active rank of both sides in a game mode of his choice.

The reserve player can substitute for a player of the main team. How often this is possible depends on the size of the league. For example: If a league consists of 10 teams, the reserve player can play 3 BO2, alternatively 6 single rounds in total.

The remaining matches must be played by the main team.

League Table

The league table will display points earned as the season progresses. Points are awarded as follows:
  • 3 points for a win;
  • 1 point for a draw;
  • 0 points for a loss.

Additional data will be displayed such as sets won, matches won, the difference of sets won to sets lost and for VPs remaining (on average).
The value of the VPs decides placement at the end of the league in case of a tie who takes which place.
The team that wins a round gets the remaining VPs credited to their average while the losing team's VPs count as 0.


Important Links

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