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USF Combined Arms - Keep what you can secure

27 Feb 2017, 22:07 PM
#2
avatar of Hater

Posts: 493

Firstly I wanted to laugh about how strong m2hb is, but then noticed it is 1v1 guide. Then I still wanted to write something so here you have a typo
supp;y

Also, if they still kept the decision to remove zook from Utility car's crew in WBP the guide gotta be a little bit outdated very soon.
27 Feb 2017, 22:19 PM
#3
avatar of Veivam

Posts: 10

"Bottom tier
The other two commanders, Recon Support and Mechanized Company, currently underperform and do not bring anything new to the table."
-_-
28 Feb 2017, 01:03 AM
#4
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Make guide before big patch ? Really OpieOP Or no patch ? 4Head
28 Feb 2017, 06:24 AM
#5
avatar of __deleted__

Posts: 4314 | Subs: 7

Make guide before big patch ? Really OpieOP Or no patch ? 4Head


guide will be mostly up to date even after WBP, we thought about it.

if there will be som gamebreaking changes, guide will be edited after WBP
28 Feb 2017, 07:48 AM
#6
avatar of Frost

Posts: 1024 | Subs: 1

Paras commander in middle tier? LUL
That's probably the best commander to do combined arms as USF because you have paradroped HMG and AT gun so it makes captain and LT tech not that very important sooner. We can rely on one of the strongest infantry ig who can be upgraded in close-mid or far upgrade and P47's which are the best against KT's, Ace, JT etc. Of course we got also Patchfinders with excellent sight and combined with BARs they became excellent support unit, with camp and beacons which can reinforce paras on the field and can show enemy is nearby in FoW. And I think they can soft counter snipers with their DPS with bars, camo and sight but it's my version.

So putting Airborne in middle tier is kind of misunderstand or lack of experience with this commander (Hector is not known strategist who plays everything you know :snfPeter: )
28 Feb 2017, 13:59 PM
#7
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post28 Feb 2017, 07:48 AMFrost
Paras commander in middle tier? LUL
That's probably the best commander to do combined arms as USF because you have paradroped HMG and AT gun so it makes captain and LT tech not that very important sooner. We can rely on one of the strongest infantry ig who can be upgraded in close-mid or far upgrade and P47's which are the best against KT's, Ace, JT etc. Of course we got also Patchfinders with excellent sight and combined with BARs they became excellent support unit, with camp and beacons which can reinforce paras on the field and can show enemy is nearby in FoW. And I think they can soft counter snipers with their DPS with bars, camo and sight but it's my version.

So putting Airborne in middle tier is kind of misunderstand or lack of experience with this commander (Hector is not known strategist who plays everything you know :snfPeter: )


The reason this commander made it to middle/second tier was because combo of 2 other - Heavy cav + rifle gives you much better conbination. You can go both tiers and then chose if you go easy8 or wait for pershing.

Meanwhile with airborne, even though strong doc, you will have hard time to make it back when you fail to seize enaught map early on because you are forced to go airborne fast (for hmg) before knowing if you have for sherman fuel.

So if you get zoned out or do not get enaught fuel you´re doomed. With rifle+heavy cav you can always make it through because of pershing. It was put to middle tier, because of safety of choice. Strong but of its high risk-high reward problem, while pershing allows you to put away risk part
28 Feb 2017, 14:04 PM
#8
avatar of Earth

Posts: 99

OKish guide, still gotta appreciate the effort. Well done
28 Feb 2017, 18:34 PM
#9
avatar of __deleted__

Posts: 4314 | Subs: 7

Please leave us a feedback about this guide and what you want to see in the future (what to shorten up, what to expand, what things to add, what you want to see), so we can improve making our guides.

It is really important for us to know your opinions and ideas about guides, so we can improve in making them :)
28 Feb 2017, 19:43 PM
#10
avatar of DAZ187

Posts: 465

forgot to mention double early is better vs kubel spam. they have more dps on a kubel than rifles
28 Feb 2017, 20:27 PM
#11
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

The guide overall looks very good, I just feel it should strongly encourage even people that build support weapons to use the Live And Learn Bulletin in their loadout, to truly hit that midgame spike you want to hit Vet2-3 with Riflemen sooner than your opponent mainline infantry.
28 Feb 2017, 20:35 PM
#12
avatar of __deleted__

Posts: 4314 | Subs: 7

The guide overall looks very good, I just feel it should strongly encourage even people that build support weapons to use the Live And Learn Bulletin in their loadout, to truly hit that midgame spike you want to hit Vet2-3 with Riflemen sooner than your opponent mainline infantry.


Nice observation, will change for pen bulletin. Can someone give me image of vet bulletin for rifles ?
3 Mar 2017, 01:46 AM
#13
avatar of Gbpirate
Senior Editor Badge

Posts: 1150

Here's me trying out this strat.

it worked well but having not played USF in a while I lost a couple squads :clap:

note the Flame HT dying and the Wehr player's response (lol)
3 Mar 2017, 21:44 PM
#14
avatar of PoDuHa-MaTb 3oBeT

Posts: 11

Nicely done! I haven't seen any guide for ages)
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