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russian armor

German Commanders Part 1

27 Apr 2013, 07:48 AM
#2
avatar of GeneralCH

Posts: 419

Nicely done!

Maybe this could be copy pasted to the coh2 stats list by darcblade?


3CP – Relief Infantry
The use of this ability causes troops lost in combat to be replaced by ‘Ostruppen’. This is a relatively weak fighting unit compared to other German infantry. They make up for their weak strength in cost effectiveness and large numbers, with reinforce costs much lower than normal German Infantry.

seems one of the most useless abilites on that list.
27 Apr 2013, 08:59 AM
#3
avatar of BartonPL

Posts: 2800 | Subs: 6

since when Tiger gun has the same caliber than pak43?

Stuka diving bom is easy to evade and has a gihh prize? srsly, you even played Beta? :D
for 160 muni you got off map aircraft that doesn't drop a smoke and destroys all infantry around and deals like 50% damage to heavy tanks and TD's
27 Apr 2013, 09:09 AM
#4
avatar of GeneralHell
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since when Tiger gun has the same caliber than pak43?

Both have an 88mm caliber ;)
27 Apr 2013, 09:13 AM
#5
avatar of TheChillty

Posts: 210

Thank you for this!
27 Apr 2013, 11:14 AM
#6
avatar of BartonPL

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Both have an 88mm caliber ;)


yea, but i was talking about that pak43 gun was mounted on Tiger II, Elefants, nashorns, and Tiger I had regular Flak 88 gun

Tiger I - 8.8 cm KwK 36 L/56
Pak43 - 8.8 cm KwK 43 L/71

maybe they have same caliber but they are different guns
27 Apr 2013, 11:25 AM
#7
avatar of GeneralHell
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yea, but i was talking about that pak43 gun was mounted on Tiger II, Elefants, nashorns, and Tiger I had regular Flak 88 gun

Tiger I - 8.8 cm KwK 36 L/56
Pak43 - 8.8 cm KwK 43 L/71

maybe they have same caliber but they are different guns

That is correct. The Pak43 uses the same gun as the King Tiger/Elephant. But the caliber is the same, all 88mm.
27 Apr 2013, 13:47 PM
#8
avatar of vio88mm

Posts: 42

Upgrading to G43s also gives the unit the ability to interrogate dying enemy units that are crawling on the ground, revealing positions of enemy units on the map for a short period of time.

Rly lol :D ?
27 Apr 2013, 13:52 PM
#9
avatar of GeneralHell
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jump backJump back to quoted post27 Apr 2013, 13:47 PMvio88mm
Upgrading to G43s also gives the unit the ability to interrogate dying enemy units that are crawling on the ground, revealing positions of enemy units on the map for a short period of time.

Rly lol :D ?

Yep, the Eastern Front is a cruel place haha :P
Only Relic postRelic 3 May 2013, 06:00 AM
#10
avatar of Tribalbob
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Mortar Halftracks are one of my fav. units by far - I find running two are more than enough to harass enemy positions. Barrage an area and leave, then watch the enemy wander around, trying to locate them. :D

I find the Tiger's more useful against infantry, myself. If I want something for anti-armour, I'll build a Panther or an Elephant

As for the relief infantry; they make good team-weapon capture squads, kinda like conscripts. I wouldn't use them for front-line combat, though.

Never tried the Opel Blitz, myself.
3 May 2013, 06:42 AM
#11
avatar of Marcus2389
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There's a problem tho, as BartonPL showed us. You can get around 20 Ostruppen squads without really doing anything special and this totally sucks xD
3 May 2013, 06:55 AM
#12
avatar of SunAngel

Posts: 104

Mortar Halftracks are one of my fav. units by far - I find running two are more than enough to harass enemy positions. Barrage an area and leave, then watch the enemy wander around, trying to locate them. :D

I find the Tiger's more useful against infantry, myself. If I want something for anti-armour, I'll build a Panther or an Elephant

As for the relief infantry; they make good team-weapon capture squads, kinda like conscripts. I wouldn't use them for front-line combat, though.

Never tried the Opel Blitz, myself.


Mortar halftracks are really good units. I wish they were in a more useful doctrine, though. Call-in smoke bombs aren't quite so useful when you already have mobile mortars that can smoke an area. Ostruppen may be useful for taking MGs/Mortars/AT guns but an ability like Strafing Run seems to be far superior in its use (extra weapon teams take up population which reduces manpower income, and nothing does quite as much damage or useful suppression so quickly as the Strafing Run or other munitions call-ins; seems like a waste of an ability and munitions to get a couple of Ostruppen for grabbing weapons when there are certainly better uses of munitions in other doctrines). Not having a Tiger is also detrimental to the doctrine, since Tigers are so strong lategame. I feel that they're basically more durable and stronger Panthers, and getting one out usually wins you the game if your opponent didn't go for an ISU-152 or IS-2.

I highly suggest you try the Opel Blitz. Incredibly resource effective and it has arguably the best lategame. Strafing Run to deal with large blobs of infantry, Tiger to deal with tanks and lone infantry squads, and Fragmentation Bombs for blowing up any crippled heavy tank.
23 Aug 2013, 12:47 PM
#13
avatar of Twister
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Guide updated on 22/08/2013 with pictures, correct CP counts and descriptions. Thx computerheat for the updates.
27 Aug 2013, 13:18 PM
#14
avatar of AmiPolizeiFunk
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updated w link to LeiwoUnion's table of all available Ostheer Commanders and a link to Part 2 of this Commander Guide series
28 Aug 2015, 18:50 PM
#15
avatar of Theodosios
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All them CPs, changes to doctrines and costs updated!
28 Aug 2015, 18:54 PM
#16
avatar of MajorBloodnok
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By God! That's impressive, Theo :thumb:
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