2 pak 43s covering a good amount of the map, no armour can pass through. Arty is the only way. Only thing I fucking hate is the counter battery, rest fine.
Here is my problem. People have been asking for a recviced acc. buff in vet. This would make them very similar to the old rifle company. I was not a fan of that type of strong infantry, since it nulls your opponents cover bonus as your standard infantry force.
Here is my food for thought. Why not switch the places of guards and penals. Make the requested buff penals as a doctrine unit and make guards at the t1 and are available once you build the t2 or t3. Have available upgrades of 2 ptrs, 2 dps, or an assualt package of 3 semi-autos and 3 ppsh.
Hey Wouren, I'm one of the recruiters of TAB, you could send me an invite on Steam (will be online around 21:00 GMT (around 13:00 in America). You can also join our teamspeak server, in which you mostly of the time can find an other recruiter and talk a bit with the online bears
After watching the replay and the original question if OKW should have a deathswitch, I'd say, they don't have a deathswitch. Is the Auro from vet 4/5 too strong, yes it is, but if the UKF/USF had a different army composition and the USF had a different doctrine it could be easily won by the allied forces. Lets say you have a 4v4 with a CP5 vet 5, CPz4 and a Sturmoffizier let the hell blob begin.