Profile of OuTLaWSTaR
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Broadcast: https://www.twitch.tv/outlawlstar
Steam: 76561197994524435
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United States
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Broadcast: https://www.twitch.tv/outlawlstar
Steam: 76561197994524435
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Post History of OuTLaWSTaR
Thread: Show Us Your Rig19 Mar 2016, 10:56 AM
32gb of ram could be for graphics design? Those programs tend to use a ton of memory. Just my guess, but the 1000w psu is excessive for the setup. Then again, if he plans on upgrading in the future it'll be nice to have the extra oomphh! |
Thread: What's up with the officials RELIC forums ???19 Mar 2016, 10:19 AM
I have a feeling we're going to see a couple more patches and then it's going to become a purely money grab dlc. In: Lobby |
Thread: Countering coh2.org trolls and smurf16 Mar 2016, 14:55 PM
Nope, useless information. In: Scrap Yard |
Thread: about soviet t115 Mar 2016, 11:24 AM
I agree that penals need some love. In: COH2 Gameplay |
Thread: Layoffs at Relic? And the future of COH214 Mar 2016, 12:40 PM
In: Lobby |
Thread: 2 vs 2 OKW help12 Mar 2016, 08:50 AM
2v2 is a crap chute, sometimes you'll get someone that is decent other times a complete clueless little midget that belongs in the circus teaching clowns how to juggle instead of playing a strategic based game. In otherwords, don't expect anything from your partner besides another pen pal to occasionally do something right. In: Strategy Desk |
Thread: Remove Montargis Region from automatch6 Mar 2016, 16:38 PM
2 minutes to spawn + 2 minutes to get in position, then another whole minute to start firing (soviet mortar takes forever to start firing for some reason). I know it's tough but you have 3 other allies mate. If you can see the situation coming then you are a step ahead of the game , in otherwords have your mate mass infantry while you take care of the indirect and anti-tank- For example, (Soviet build) Tech t2, Mortar, Script, Zis, then have your mate build forward infantry, (that should solve the Luchs/Aec problem plus you have indirect and plenty of infantry to take over the territory. This game wouldn't be diverse in strategy if there was one sure way of winning against all situations. Also the same can be said about this strat with Axis but you'll have to use Grenadiers fausts as soft counters until you tech pak (alittle harder but still viable). In: COH2 Balance |
Thread: Remove Montargis Region from automatch5 Mar 2016, 15:52 PM
From what I understand the fastest Aec's and Luchs can get out are around 6 mins, a mortar can be fielded within 2 mins. Thanks for the reply but let's fill the threads with good debate not false hypothetical situations. In: COH2 Balance |
Thread: Axis blob (3+) destroy Maxim from front.5 Mar 2016, 14:02 PM
I'm tired of that maxim op diatribe ! So... what your saying is that Axis At Guns snipe models and a few Axis units can take out a Maxim. Go ahead and read my last sentence a few times, now replace the words Axis with Allied, also replace Maxim with Mg42/34. You'll get my point mate. "Hint" It's the same for both sides ![]() In: COH2 Gameplay |
Thread: Remove Montargis Region from automatch5 Mar 2016, 13:49 PM
OP, if your having issues with sturms camping the fuel then how about playing defensively until you can get indirect fire into that area? In: COH2 Balance |
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Latest replays uploaded by OuTLaWSTaR
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R1: Halloween Cup, øuTLaW StAr³ vs. steffenbk1by: OuTLaWSTaR map: Crossing in the woods - Halloween Cup1-1,139
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, in otherwords have your mate mass infantry while you take care of the indirect and anti-tank- For example, (Soviet build) Tech t2, Mortar, Script, Zis, then have your mate build forward infantry, (that should solve the Luchs/Aec problem plus you have indirect and plenty of infantry to take over the territory. 