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							Thread: Request of replay review29 Nov 2017, 02:05 AM
						 In order to get the replay review you need to specify which player in the replay is you. I think you may not get it though becouse of the rough chat.  In: Replay Reviews | 
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							Thread: Tank performanche (Excel)27 Nov 2017, 22:18 PM
						 I'm not even trying to compare the numbers of equipment that the USA produced to german ones. Its obvious that germany produced way less. Still, it doesn't make american sources credible. They may have produced 30 000, maybe 35 000, but the number of 50 000 is definitely too much. There is actually no good reason for giving out real information in such reports, as well as there is no good reason in beliving in them blindly. There was good reason to tell american citizens that they had to build that many and that this is the reason why the treasury is empty. As for the wiki article mentioned, the table with production variants doesn't even sum to its "totals"... The plurality of sources doesn't help either as all in all they all have to end in official reports of the government or producers. Having many sources does nothing when all of them are derived from same information.  In: The Library | 
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							Thread: Generally speaking, how to counter britis?27 Nov 2017, 19:33 PM
						 Okw med hq 2xleig for lategame jagtiger and of course fusilier mighty blob best option if u play 4vs4 on maps like redball I hope you know that this is ostheer subforum  | 
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							Thread: Generally speaking, how to counter britis?27 Nov 2017, 18:28 PM
						 Get a sniper as your first or second unit and try to keep it firing at all times. Brits are slow to advance and have only 4 men in squad initially so they will bleed a lot. And they surely will have to escape with that pesky vickers. All they can do is either go for countersniper, or try a sneaky commando squad. If you don't let them get your sniper that way you pretty much win the game. To give you some additional advice: 1. Try to soft retreat with your sniper unless you need heals or you made a mistake and are overextended. 2. Use air recon to see where their countersniper is. 3. Keep your sniper near the middle of the field, so that you can contribute to engagements in all lanes on smaller 1v1 and 2v2 maps. 4. Always keep a gren nearby your sniper to make sure its covered from enemy vehicles. To get better results, base your whole army on grens, it will be harder to spot where you keep your sniper and you will always have big area covered by fausting range where your sniper can safely move around and shoot away. | 
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							Thread: Tank performanche (Excel)27 Nov 2017, 18:02 PM
						 USA may have paid for 50 000 shermans, but they surely didn't produce that many. Neither there was a need for that many in europe, nor in pacific. This figure was probably written in the reports just to scare soviet army that was much stronger than allied forces in europe by the end of war.  In: The Library | 
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							Thread: Weapon drop rate25 Nov 2017, 20:01 PM
						 Scoped Enfields Vet 3 bonus removed (this causes Tommies to drop their Bren guns, even though enough models are alive) Yes, it has been adressed in 1.4  In: COH2 Bugs | 
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							Thread: [DBP] Ostruppen Doctrine feedback thread25 Nov 2017, 01:22 AM
						 
 I think what he ment is that the ostruppen doctrine have always been best used with a reinforcement halftrack. Still, I agree that AT gun drop is amazing ability. Plus, its even better if there are going to be many different builds for that doctrine.  In: COH2 Balance | 
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							Thread: [DBP] Tank Hunter feedback thread24 Nov 2017, 16:34 PM
						 
 Maybe it needs to give zis a retreat ability to become useful for you?  In: COH2 Balance | 
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							Thread: Relic send another survey about campaign24 Nov 2017, 16:11 PM
						 I think of morale mechanic as more general of a term. Total war style of morale is surely a morale mechanic, but so are coh style supression and leaflet drops.  In: Lobby | 
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							Thread: [DBP] Guard Rifle Combined Arms Tactics feedback24 Nov 2017, 01:54 AM
						 Hit the dirt I think the idea about revamp is that these commanders were considered bad becouse they had situational abilities, like il-2 strafe, which normally doesn't do much but when it does it is way over the top. In example of strafe it could lead to massive infantry wipes, which is much more damage than soviet player payed for. This means that to make these commanders competitive, but without making them overpowered or frustrating to play against, they had to change abilities in a way that is more predictable and doesn't swing battle so much. That is why some of these abilities may feel weak for their former users compared to old ones even if they have been in fact buffed all in all.  In: COH2 Balance | 
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Latest replays uploaded by ferwiner
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