Generally speaking, how to counter britis?
									27 Nov 2017, 17:34 PM
				
	#1					
								
					
				
		
Posts: 89
If he goes for emplacement, I think its actually easier to counter. Since you can just do double mortar+stug. But what if he chose blobing infantry and immediately garrison a vickers into a disgusting spot? Usually if I cannot get one fuel point firmly controlled, I will get murdered by an early AEC. 
			
		
									27 Nov 2017, 18:28 PM
				
	#2					
								
					
				
		
 1
1			Posts: 2885
Get a sniper as your first or second unit and try to keep it firing at all times. Brits are slow to advance and have only 4 men in squad initially so they will bleed a lot. And they surely will have to escape with that pesky vickers. All they can do is either go for countersniper, or try a sneaky commando squad. If you don't let them get your sniper that way you pretty much win the game.
To give you some additional advice:
1. Try to soft retreat with your sniper unless you need heals or you made a mistake and are overextended.
2. Use air recon to see where their countersniper is.
3. Keep your sniper near the middle of the field, so that you can contribute to engagements in all lanes on smaller 1v1 and 2v2 maps.
4. Always keep a gren nearby your sniper to make sure its covered from enemy vehicles. To get better results, base your whole army on grens, it will be harder to spot where you keep your sniper and you will always have big area covered by fausting range where your sniper can safely move around and shoot away.
			
		To give you some additional advice:
1. Try to soft retreat with your sniper unless you need heals or you made a mistake and are overextended.
2. Use air recon to see where their countersniper is.
3. Keep your sniper near the middle of the field, so that you can contribute to engagements in all lanes on smaller 1v1 and 2v2 maps.
4. Always keep a gren nearby your sniper to make sure its covered from enemy vehicles. To get better results, base your whole army on grens, it will be harder to spot where you keep your sniper and you will always have big area covered by fausting range where your sniper can safely move around and shoot away.
									27 Nov 2017, 19:33 PM
				
	#5					
								
					
				
		
 1
1			Posts: 2885
Okw med hq 2xleig for lategame jagtiger and of course fusilier mighty blob best option if u play 4vs4 on maps like redball
I hope you know that this is ostheer subforum

									27 Nov 2017, 20:55 PM
				
	#7					
								
					
				
		
 
    		            							
			    		Posts: 5441 | Subs: 37
Get a sniper as your first or second unit and try to keep it firing at all times. Brits are slow to advance and have only 4 men in squad initially so they will bleed a lot. And they surely will have to escape with that pesky vickers. All they can do is either go for countersniper, or try a sneaky commando squad. If you don't let them get your sniper that way you pretty much win the game.
To give you some additional advice:
1. Try to soft retreat with your sniper unless you need heals or you made a mistake and are overextended.
2. Use air recon to see where their countersniper is.
3. Keep your sniper near the middle of the field, so that you can contribute to engagements in all lanes on smaller 1v1 and 2v2 maps.
4. Always keep a gren nearby your sniper to make sure its covered from enemy vehicles. To get better results, base your whole army on grens, it will be harder to spot where you keep your sniper and you will always have big area covered by fausting range where your sniper can safely move around and shoot away.
I hope you know that this is ostheer subforum
 invisibled some offtopics
 invisibled some offtopics Sniper is very well vs brits! But also early wehrmacht mortar makes brits trouble. It takes some time to get a brit mortar on the field.
Also a good mg is great vs brits in early game(because no mortar for them or smoke)
Flamerhft works good to. If they rush for a mortarpit, they can't have an aec on the field.
Also you can try to bait with your flamerhft the aec into a tellermine or pak etc.
But yes when you let the britplayer his time to get like 2 mortarpits then you are in a big trouble as wehrmacht. But normally on maps maps wehrmacht is very well vs brits! *hust sniper hust*
									2 Dec 2017, 00:26 AM
				
	#8					
								
					
				
		
Posts: 46
brit can build mg infantry section command post engineers mortar pit and still have AEC out by 60 fuel but flamer is still good if u have snares and can flame down mortar pit through cover with attack ground
			
		
									2 Dec 2017, 09:04 AM
				
	#9					
								
					
				
		
Posts: 27
Brits have weaker early game but scale well into the late game. Therefore try to put a lot of pressure on them, this denys them from placing a sim city/trenches on your door step. My strategy in 1v1 is to go for a sniper and cargo trucks from the assault support doctrine. this allows you to get into the late game faster and cargo truck allow you to take advantage of the Brit weak early game. Don't play this vrs usf or sov else you will get smashed if you don't know what you are doing. To stop the vickers getting into a annoying house beat them to it, if a vickers is overlooking your fuel you are trobble - dont let this happen if it does you need a sniper/motor/flamethrower
			
		
									15 Jan 2018, 13:50 PM
				
	#10					
								
					
				
		
Posts: 64
Brits have weaker early game but scale well into the late game. Therefore try to put a lot of pressure on them, this denys them from placing a sim city/trenches on your door step. My strategy in 1v1 is to go for a sniper and cargo trucks from the assault support doctrine. this allows you to get into the late game faster and cargo truck allow you to take advantage of the Brit weak early game. Don't play this vrs usf or sov else you will get smashed if you don't know what you are doing. To stop the vickers getting into a annoying house beat them to it, if a vickers is overlooking your fuel you are trobble - dont let this happen if it does you need a sniper/motor/flamethrower
Mechanized Assault? Storm of assault granadiers?
 + 1 mortar for Smoke to CQC
 + 1 mortar for Smoke to CQCIs valid?
That can put them in trouble

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