I don't think the MG42 AP rounds need to be changed. With team weapons bug(s) being fixed in the Oct. 30th patch, it should be even easier to gain/keep vet on the MG42. I think it's balanced. It's relatively easy to not die from the MG42 bursts if your vehicle is at full health. The reload time at the beginning - in this instance - was negated because the Ostheer player anticipated the AA HT moving into the MGs range.
I often use the MG AP rounds against tanks, just to increase the chance of destroying it. If you're firing at the flank of a medium vehicle, it works even better. Against heavies it's more or less useless at any angle.
MG42 is the best MG in the game.
Even though it'll lose to Maxim (which is actually ridiculous... MGs fire when they're pinned?!) It's good against light/medium armor; no other MG is as effective.
Profile of Gbpirate
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Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Yesterday, 23:43 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Yesterday, 23:43 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
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