
Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 9 Oct 2025, 20:43 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence:
Canada
Nationality:
United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 9 Oct 2025, 20:43 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence:

Nationality:

Timezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: The Angry Bears turn 116 Mar 2015, 21:21 PM
I'll be there! Rawr! In: Lobby |
Thread: @Relic: Maps Maps Maps 16 Mar 2015, 07:05 AM
Like Luvnest has emphasized, you are playing against the maps rather than the opponent. Allies can easily win on Angermunde if they employ a super cheese all-in tactic: Forward HQ on the Axis fuel point. Doth Life, were you playing with Moo and I a few nights ago? We played two games in a row, on Lienne Forest and Lanzerath as allies with FHQ. Victory in 15 minutes, 13 minutes, respectively. Fucking great. In: COH2 Balance |
Thread: 1v1 against USF help13 Mar 2015, 21:09 PM
Hey Turbo, I appreciate your thought out response. About the MG: I knew I was going to put an MG in that house from the loading screen; I think of that Church the same way I think about the house in the middle of Faymonville Approach; it protects a VP and allows me to protect (or in the opposite case, threaten) my cutoff on the east side. In hindsight, it is much more limited; there is heavy cover in the road and in a destroyed truck towards the west, near the sight-blocking hedge. I also wanted my opponent to tech to nades to slow down a fast LT tech (thus giving me more time to build a Pak gun or an extra infantry squad). I was very timid that game, although I'm not sure why. I never saw an M20 on the field, yet, the P4 came to late for that to have any effect (although the M6 mine did, eventually). I remember a few times realizing that, at the mid, I only had a Pak gun and a mortar defending it and I felt very awkward not knowing where the enemy would come from, and my rather clustered position reflects that. I agree, wholeheartedly, with everything you have said. On certain maps, I find, I don't really know what to do. On Kholodny, do I push and hold the north, or the south? It's like that on a few maps. NB: It is my understanding that G43s are good for improving mid-close range firepower. They are good for a flanking squad because of their high moving accuracy (.8 I believe) and their RoF. It would make sense for them to be good at long range, like the LMG42, considering the scope on the model, however, they were overhauled many months ago. That overhaul included making G43s and LMG42s mutually exclusive which is rather unfortunate, considering the poor performance of the Ostheer in the current meta. |
Thread: 2v2 Crossing in the Woods13 Mar 2015, 06:56 AM
I would like someone to analyze this game, see what we could do better to counter the Axis players. It was a very good first twenty minutes; Med truck destroyed, fuels flipped between teams, no/few squad losses. OKW got a KT out; it was killed very quickly with mark target, T34/85s, Su-85, and a flanking Jackson. His blob of Jaeger Light Infantry and Schreck volks couldn't stop it. Problems I identified: Elite troops + vetted Grenadiers Vetted Mortars (either from upgrade or through killing)/ captured 120mm Me spending 420 munitions on 3x LMG Airborne upgrades; only should have bought two, replaced second killed rifle with another rifle. mis-microing my vet 3 AT gun, then having it killed by mortars. >_< Thank you for your feedback ![]() In: Strategy Desk |
Thread: What went wrong?13 Mar 2015, 06:45 AM
I'd like some help in this mixed 2v2 as Allies. It went quite well in the beginning; We destroyed an early med truck with my AAHT and the fuel war was quite even. We annihilated a KT with Mark Target, SU-85, T34/85s, and Jackson. OKW player was being reckless. In: Replays |
Thread: 1v1 against USF help13 Mar 2015, 01:24 AM
Hey Turbo, thanks for the feedback; I only have time for a quick reply about the avatar. I found it on this website: http://www.hangboy.com/wwtoo/1941-expansion/ They have many other silly/offensive drawings. ![]() |
Thread: 1v1 against USF help12 Mar 2015, 22:23 PM
Another example, this time against an inexperienced opponent. Why must I get destroyed so much in the early game, though? Why? Edit: turbotortoise, thanks for your help ![]() |
Thread: La Gleize 1v112 Mar 2015, 22:21 PM
This is, unfortunately, the sad state of the meta. I get powned in the early game, Tiger comes and saves my ass. He drops. ![]() What is really tragic is that, micro to micro, I'm much better than him. Even by experience (prestige 0 level 50-something), I outclass him, yet, why do Wehrmacht infantry have to be so fucking terrible? I remember the good 'ol days when Grens were great with LMG42 and G43... RIP. In: Replays |
Thread: 1v1 against USF help12 Mar 2015, 21:06 PM
I've been having some trouble lately against USF in 1v1 and I would like some advice about how to approach the match differently. Attached is a replay on Kholodny Summer. It was a good, 35 minute game, despite the VP look. I have almost every Ostheer commander, so anything, load-out included, could be changed. Thanks all ![]() |
Thread: Wehr v US Kholodny Ferma12 Mar 2015, 20:59 PM
I was just looking for some tips/pointers about how I could have approached this game differently, or all Wehr v USF 1v1s altogether. It was definitely a good game, despite the VPs. In: Replays |
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Latest replays uploaded by Gbpirate
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VS
~TAB~ maskedmonkey2
~TAB~ GBPirate
~TAB~ Napalm
~TAB~ Augustus Marius
RANK47
Kiss my ass please
QQ263613288
Red Army (CHN)
TAB on Rostovby: Gbpirate map: Faceoff at Rostov1-1,058 -
VS
Go hard like Yatagan
Daedroth
Mafia_Muma
succesreussite
RobocopHighlander
~TAB~ Beemer8
~TAB~ GBPirate
Rasco400
Strange bugby: Gbpirate map: Steppes1-1,518
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Livestreams
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