I'm a big fan of the Stuka CAS.
My late game strategy revolves around it. I'll often get one or two muni caches mid game so I can get enough to spam them.
If your muni income is at 60 or higher, you will have enough muni to call in stuka cas when the cooldown is over.
It is less effective against IS2s because two of them will shoot it down with their MGs.
It's a bit silly how 120 muni easily counters 200 muni call in, but yoloskillplane is added benefit.
Stuka CAS is amazing against USF. On a map like Angoville, everything gets rekt because it's so open. The town chokepoint on the right side really helps keep armor hemmed in if it's forward. Jacksons die so fast to the cas.
It really makes me happy :3
With Blitzkrieg doctrine, getting a couple of panthers and the P4 command tank is really good. Panthers have, essentially, 20% more HP so they don't die as fast. double pio to repair, three LMGGrens, 1 HMG42, your army composition is great. Get a Pak or a schreck Pgren for added AT.
Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Yesterday, 19:43 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Yesterday, 19:43 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: Stuka a bit too much27 May 2015, 20:33 PM
In: COH2 Balance |
Thread: People are probably taking this game too seriously 24 May 2015, 22:37 PM
I like playing this game because I play with friends in TAB because I'm not good enough to have real friends. Also, I am halfway decent at this game and like to take it seriously. I'm getting better now at accepting squad wipes, for example... If a tank I have dies in two seconds after going on the frontline, I put it in front of some AT guns. A lot of AT guns, actually. If I have a squad I leave alone for five minutes and it dies, well, fuck me, that's my fault. If I have a con squad moving through the open with three men and a GrW 34 mortar round lands on it, I accept the heat-seeking mortar rounds that are in Coh2 (just like heat-seeking schrecks from volks). If my five man airborne squad gets one-shotted by a Tiger as it comes around a stone wall because of clumping/aoe effects, well, that's fucking awesome for that guy. What really makes me mad though, is when I put my HMG42 in a building at the five minute mark and it dies because of the setup bug. meh. coh2 is fun. In: COH2 Gameplay |
Thread: Pack Members21 May 2015, 18:56 PM
I wants to be official Bear on list In: The Angry Bears |
Thread: Replays Thread21 May 2015, 18:56 PM
Thanks for giving a shit, Bears. Faith gone :'( In: The Angry Bears |
Thread: Skilled players,levels,Smurfs etc.21 May 2015, 10:35 AM
I once got wrecked by Cataclaw's smurf account back when he was top 5. I was like, "you know, Cataclaw has a nice M3 strat he likes to use as soviets" and then he's like, "dude, here's my real steam profile" and I was like, "OHHHHHHHHHHHHH". It was pretty sweet. On the other hand, when speaking about rank, I am currenlty 1800 something. It's a pile of horse shit, really. With Ostheer, I've been in the 2500s after a 15+ loss streak, and I've been as high as 217 before said loss streaks. It's really sad. For example, this game began my terrible losing streak: https://youtu.be/S_6GDuNetaY?t=21m50s (nevermind Romeo's slightly-off audio). To be fair, in that game, I should not have spammed rifle nades and waited for LMG42s, but you know, whatever. My micro was still half decent. Seriously, watch it. The combination of TM-35s and ISU-152 wipes is hilarious. After that I just dick around with a tiger and pio. But sometimes, we just get shafted. That game against Cataclaw, I lost. Then against VonIvan, I lost (because my computer crashed due to porn) and then I went on to lose twelve more games in a row. Bottom line is: Ranks, especially below the top 500, don't really seem to matter much. To a certain degree they certainly do, but the fluctuate with every game they're not really an accurate indication of skill. My typical Ostheer rank is between 1400 and 1200. In: Lobby |
Thread: Suggestion / realistic fix to German rifle nades.21 May 2015, 10:19 AM
You know how we can prevent rifle nade wipes? 1: When capturing territory, don't click on the point. Your men literally stand on top of each other. A full 6-man squad will die. 2: Give conscripts 8 men kappa In: COH2 Gameplay |
Thread: USSR FHQ Ability OP17 May 2015, 11:43 AM
La Gleize has huge issue with FHQs because near both cut offs and fuel are sturdy brick buildings. Lienne Forest it can be tough as well, but the most effective place isn't on top of the fuel point, but rather near them, which is definitely a good thing. The best thing to do with FHQs is to just ignore them early game and move your units around their HQ. Or, as suggested above, lock them down with a few MGs and some indirect fire. In: COH2 Gameplay |
Thread: Alexzandvar1 May 2015, 07:09 AM
I like playing with Alex. I don't think we should be mean to him for having often differing opinions than many of us. All the hate makes us all look like assholes, and we don't want to be assholes, do we? In: Fan Clubs |
Thread: Do you think this alpha should be in waves?30 Apr 2015, 07:32 AM
I've read that there's a lot of questioning about the steam id request on the form. Besides looking at ladder ranks, they could also look at this like campaign and theater of war play time on your steam profile. I think they would want a mix of people who just play AI with their friends. For all we know this new faction has a campaign, too. That being said, as was stated before, nobody is ever entitled to anything. Shit just happens, sometimes you influence how it happens, sometimes you don't. While playing new shit is always fun, when it comes down to it, we'll all be pissing and moaning about imbalanced shit a month after the new stuff gets released. I'm excited to be in this alpha. I was turned down for the WFA alpha, but hey, that's fine. I'm not sad because of it. I moved on. No more butthurt. Besides, I'll be able to play the alpha in the Iberian peninsula near the ocean when I go on vacation with my terribly dysfunctional family. Doesn't that sound like a fun time? be happy for me guys. Be happy for everyone who got in alpha. They are representing you in the future via the data we provide and the feedback we give Relic. Good day. In: Lobby |
Thread: m36-Jackson is over performing27 Apr 2015, 19:02 PM
M36 Jackson is not over performing. It has a long range because it's a TD and got a damage reduction and a pen buff to make it more reliable against heavy armor. The panther is the biggest loser here, as stated before, because the amount of shots to kill it has remained the same while the pen has been increased, but that means Ostheer T3 is a bit more forgiving against Jacksons. Praise Jesus. A vetted JP4 will beat a Jackson because of the JP4's camo. If you want to try to 1v1 your JP4 at vet 0 with a Jackson, be my guest, but the point of the JP4 is to use it behind a schreck and/or raketen screen, to minimize damage taken, to minimize the potential for flanking maneuvers, and, with vet, to surprise the enemy. If anything, JP4 camo should be nerfed. Being able to camo after in combat? Gimme a break Relic. Same thing with Pathfinders/Fallschirmjägers. I think this settles the argument? If Jackson had the same gun profile as it does but had the same health and armor as an IS2, that'd be OP, but it doesn't. It needs range and mobility to stay safe from AT fire. Blitzing at a Jackson can still work. The issue there is that, in 1v1, there often times isn't an AT gun if you don't go Airborne and go for a LT. As was stated earlier, zooks sacrifice AI (something USF players really need against OKW) and 120 muni for mediocre weapons. So, therefore, that increases the chances of the axis player's P4 or P5 escaping after rushing a Jackson. Pray for M20 mine? It would be nice if all factions had a TM-35 type of mine. I would be so happy. They're the best kinds of mines because they will hit any target. Jackson is not over performing. Jackson is not OP. Like any unit, it is deadly in a skilled player. Remember Cataclaw's M3 cars? OMGPOP's M3s? The Barton M5? I've learned that one must be patient and wait for the enemy to make a mistake with their micro. Or to offer a trap for the enemy. Edit: to address OP's issue about hopping out to repair the crits, that's great, really. The vehicle crew needs Vet 1 to do that, and if you lay a teller mine within range of your forces, you can often prevent the crew from exiting. MG42 plus Pak plus gren behind a teller? dead Jackson. Squads can't recrew vehicles or weapons when suppressed. In: COH2 Balance |
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VS~TAB~ GBPirate Guitarninja Dank MittenZ™ ~TAB~ NinjaWJ ★RX-0 Unicorn Puppetmaster Choccy Starfish ~TAB~ NapalmBalance mod 4v4by: Gbpirate map: Lienne Forest1-844
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