I like the discussion, minus some of the ad hominem going around.
Everything I've looked at recently and in this thread are about what I've seen too in the state of balance.
Just finished up a twenty minute game, Ostheer v Brits:
Aggressive sniper + grens to keep me mobile worked out well. Would've been better with G43s but, hey.
After watching OCF today and yesterday, I'm starting to crawl out of the "camp a VP, fuel, and muni point and pray for armor" mindset and play more aggressively.
I like what dasheepeh said in his list of things. SU76 does overperform. Penals really aren't that great.
I see a theoretical use for them in a 4-conscript build in an urban setting, replace one con with a flamer-penal to help flame out houses. Then, you would tech to T2 and get an AT gun. Then at nades and molotovs. Thus, you've got a strong, mobile force able to take out infantry and vehicles. Add in a mortar, MG, 120mm mortar, guard or shock troops and you're good to go.
I think the lower tier cost really opens things up for soviets.
It's amazing, really, that Soviet play went from building 1 or 2 structures and then call in rape meta to the potential (or necessity) of building all 4 tier structures.
In all honesty, I really wish Relic could just nerf stats on WFA indirect fire rather than eliminating the direct/indirect fire feature. It really was nice being able to fight back against infantry charging the position.
