When reading Kareem Abdul-Jabbar's book "Brothers in Arms: The Epic Story of the 761st Tank Battalion", I clearly remember Abdul-Jabbar distinctly addressing the tendency for Sherman crews to put sandbags, trees, anything they could on the front of their Sherman tanks. After realizing it didn't do anything, he said that the crews felt safer.
Just to note, he interviewed living members of the 761st when conducting his research.
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Register Time: 20 Jan 2014, 06:00 AM
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Post History of Gbpirate
Thread: USF Sherman sandbag upgrade25 Nov 2015, 06:02 AM
In: COH2 Gameplay |
Thread: Best CoH2.Org Topic MEME mania25 Nov 2015, 05:55 AM
It makes me sad that some GIFs are broken little rectangles :'( In: Scrap Yard |
Thread: What does the world think about Donald Trump?25 Nov 2015, 05:35 AM
I'm curious what other people outside of the U.S. think of Donald Trump. He's still leading the polls for Republican candidates.... I'm not going to say much about my own opinion, other than I think he would be a terrible president and permanently damage the reputation of the U.S. ...I'm curious to see what non-U.S. citizens with at least moderate knowledge of history (because you all play and like coh2) think of him. Please no Ad Hominem arguments and uh, be respectful. Follow the site rules In: Scrap Yard |
Thread: British Emplacements24 Nov 2015, 19:18 PM
Emplacements are dumb. They should not have been part of the design of the Brits at all. Making emplacements easier to decrew is stupid. If I fire a smoke barrage on a Bofors, send up a flamer pio to decrew the bofors, then recrew it with my pio, I get a bofors and retain my pio squad. GG wp "simcity" is just a term. If you want a definition go to urban dictionary. proper terminology would be something like a "defensive line" or "defensive position". Realistically, any faction can create such a thing, although they look different because of the tools and resources each faction has at their disposal in order to create such a defensive line. In: COH2 Balance |
Thread: Should T-34-85 be non doctrinal?23 Nov 2015, 06:40 AM
I'm still of the opinion that Relic should've made early or mid-war and late war factions... so four factions with similar flavor upon release, yet tech and commanders would be different. Like, a 1942 and a 1944 Wehrmach/Soviet faction on release. This would've allowed for North Africa British/N.A. German/Italian/N.A. US factions and well as later war factions (like we have now) with OKW/UKF/USF. But, besides the point, Relic could've (or still could) switch the flavor of commanders in general and flip them in the complete opposite. What I mean by this is have call-in medium tanks; P3 for Ostheer, T34/76 for Soviet and have non-doctrinal strong medium tanks. Instead of doctrinal heavy armor, give each faction a late game heavy tank unlocked with all tech or something, like KT or PE panthers. It feels like Relic could've done this to change up the coh1/coh2 feel (but would they have wanted to?) but the former suggestion about factions related to time period certainly would have helped in more $$/DLC content! In: COH2 Gameplay |
Thread: Brits preventing the players from enjoying the game23 Nov 2015, 06:28 AM
Lol, as USF your first 25 fuel can be used to get nades. Smoke is cheap. If you cap points, 25 fuel is quite early. Yes, they have a poor late game. But trouble against MGs? No. Ostheer have reliable infantry. If you mean not reliable in terms of survivability, I could understand that, but dodging Katyusha fire takes practice, but it's not hard. Grens are pretty good even with 1 LMG. Brits do not have an advantage at every stage of the match. Early game is somewhat tough for them. your SU analysis is right on, but I get lost with OKW. They don't have arty, period. And "ditto on the former" is... soviets? OKW has weak stock vehicles? If "former" is applied to your SU statement or USF statement, both are incorrect. Sorry if I seem like a dick... but, welcome to the forums! In: COH2 Balance |
Thread: OH really needs a nerf !!!23 Nov 2015, 06:17 AM
I think Soviets and Ostheer are the most balanced factions in a 1v1 right now. Both factions have various builds that can be countered well from each side. It's also map dependent (urban maps are death traps for ostheer). I think it's also important to note that players at different skill ranges have different tactics/struggles. For example, in coh1, I was level 4 with PE. Then I discovered complexity and gamereplays and got up to level 10 (which is still pretty bad, mind you). But the struggles I faced between that gap was astounding. In coh2, we see some threads asking for help against blobs (although Price has good micro so he can blob at his high rank ) and I often note that those players are at a lower rank. At the extremely top tier, we see people struggle against DevM's superior sniper micro. And God damn is he fucking good. Anyway, I don't mean to insinuate that OP is a poorly skilled player; frankly, I don't care what his rank is and I haven't looked at his playercard and I don't intend to. If Grenspam is an issue, I suggest that you and anyone else facing this issue try to find videos of Cataclaw getting beat with his 5-gren opening in 2014 when he and Jesulin were considered the top 2 players. Try to apply lessons from that to the current patch. In: COH2 Gameplay |
Thread: Calliope/ Goliath commanders incoming20 Nov 2015, 03:35 AM
New content is always appreciated, unless it is terribly unbalanced, but it would be nice if Relic would do a few things related to DLC: 1) Make more commander bundles 2) Make more Theater of War bundles 3) Modify existing Ostheer/Soviet commanders that are redundant 4) Update Theater of War missions with patches (still playing with 3 man weapon teams for Wehrmacht) 5) Give us something for duplicate War Spoils or prevent duplicates from dropping This would appease the competitive players (commander re-work, drops, commander bundle) as well as the single-player/cpu-oriented players (theater of war bundle, commander bundle, war spoils). These change would make potential buyers of CoH2 a lot more likely to purchase the game. Perhaps having bundles of the core game + faction add-ons shuffled around every couple of weeks on Steam would be a good idea as well. Or just put out a bunch of bundles. I.e, singleplayer bundle: coh2 base game, Ardennes Assault, & all Theater of War packs. Competitive bundle: coh2, WFA, UKF, various commanders, 2 skin sets/faction Allies bundle: coh2, USF, UKF, various commanders, 2 skin sets/faction Axis bundle: Coh2, OKW, various commanders, 2 skin sets/faction It's all about expanding the playerbase because coh2 is extremely re-playable with the high volume of Relic maps as well as the incredibly high number of community maps and mods. Relic just has to reduce the cost of some of the dlc for single-player people or cpu-crushes, you know? Edit: Relic, can I be your marketing strategist pls? I'm a Canadian citizen so no extra paperwork required. In: Lobby |
Thread: Ostheer (Wehrmacht) Grenadiers 16 Nov 2015, 18:58 PM
A way to solve this issue is not necessarily with 5-men Gren/Pgren squads, but give Riflemen a 5th man at vet 2. Reduce cost to 260 mp, give Veteran Riflemen 5 men at vet 0, start them off at vet 1 like they are. In: COH2 Balance |
Thread: P4 Command tank aura is too strong.12 Nov 2015, 09:19 AM
Ahh, I see. I think one must also take into account the timing of which a P4 command tank would hit the field; there are all sorts of other factors that add damage on an enemy unit; artillery, flames, explosions, AT grenades, etc. While the stats certainly are troubling when analyzing them on paper, it's also important to remember things like player reaction time and general RNG are also affecting the outcome of engagements. In: COH2 Balance |
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