I got an email yesterday. They ask a lot of specific questions about you as a player and what you like in singleplayer, art styles, etc. They ask multiplayer questions with regards to what you like/what needs to be improved in coh2 and what you would like to see in a future CoH game.
They also ask a question about the game setting which I found quite interesting. That could indicate that they believe players may want something other than the theaters they've already covered in WWII. |
Should I continue playing despite losing game after game?
Upload replays! You can upload them right to .org and you can make a post in the replay review forum for a game that you have questions about. Often times I can see "oh this engagement lost me the game" when I watch them myself but other people can pick apart certain engagements or other things that I could've done better with.
I've uploaded a lot of games to .org and I've made maybe ten or so posts on the replay review forum. I've even got about eight games that I uploaded to .org that were cast by people like Romeo, atr3uh, and Tightrope! |
Ever since that latest USF guide came out about a dual RE start (it's been 6-12 months) all of my 1v1 starts are double RE.
I stick zooks on both of those REs eventually and go to town. It's a great deterrent to the Luchs.
My favourite build is RE Rifle Rifle LT AAHT Capt.
When I've been pressuring the fuel it works well because the luchs is slower. It also works well when I get muni because, to play it safe, I often get weapon racks before the AAHT and get 2 zooks. With that build I have soft counters to the Luchs (2x zooks, AAHT 37mm gun, vet 1 rifle) and usually do well.
I can only think of one game where this went horribly wrong and lost in eight minutes on Angoville.
But uh, yeah, 4x zooks together is pretty effective at pushing away light vehicles and will keep medium armor at bay when supported by an AT gun. I often keep the REs with a rifle and so if a P4 or some other nazi tank comes rolling around i'll just AT nade it to force it off as the zooks shoot at it and get me some good vet.
Captain is really good with double BARs (plus Thompson SMG) so I try not to zook up the captain unless I lose an RE or I need AT desperately. |
I think that Volks shouldn't have a snare, but rather a panzerfaust upgrade that gives them access to fausts that won't damage engines. So if you need some quick AT you got some disposable shit ready to use. It would be an interesting mechanic, I think. I would've preferred that to a 2x StG. 44 package. OKW have too many long-range infantry squads. (Pfusiliers, Obers w/ LMG34, JLI --not sure if that really counts, and Fallschirmjaegers which are kind of a silly unit with their FG42 having good dps at every range).
Pfusiliers need a popcap of 8 or 9 and a reinforce increase. If Relic would take the time to do this, maybe they could pull a UKF and get a reduction in reinforce cost at vet 5 or some stupid shit.
I forgot why we're arguing about TDs but ok. |
https://youtu.be/S_6GDuNetaY?t=21m40s
Basically this whole match.
Not only did I play extremely poorly, but this was the first loss in a 20-something loss that took me from the mid 400s to nearly 2,500 in the (old) leaderboards. That ISU though...
I was also a lot worse a few years ago and have learned a lot.  |
Hello
snip
Look, USF are on a bit of a back foot but you've just got to out-micro your opponent.
That's all it is. Just know what engagements to take and know when you'll win and you'll win.
+1 |
Ultra high realism is what made Steel Division fail. It's a fun game but it has a high level of skill required at entry. Not just of military knowledge but of game knowledge (the first time you enter the build-your-deck screen is pretty daunting).
The ultra realism makes things rather difficult. |
helpful words
Thanks, Tobis! I only have fifty or sixty Soviet 1v1s so I'm not super experienced.
I think it's funny how the new ladder system works. On paper I must be super good (top 200 is so great!!!!!) but because of the 4 week expiration of ranks the skill level seems to go down (until, I dunno, top 50? top 20?). |
What you should do is veto this map, because OKW dominates on it. I'll give you a real review later today, stay tuned.
Thanks, Tobis! (I ended up winning somehow) |
Honestly it's not so much about tanks as it is about fuel. If you've got the fuel advantage or are at an equal footing, players usually get a light vehicle to press their advantage. It forces your opponent (usually) to get a hard counter like an AT gun. Some light vehicles counter each other (T70 soft-counters Luchs; Puma is a hard counter to light vehicles) and some players rely on their superior micro to keep vehicles at bay (Aimstrong's heavy T1 ostheer strat that ignores T2).
On the other hand, it can be hard to get a tank because you're constantly low on manpower. When that happens, you should pick different engagements and/or save your manpower for a tank. The latter is risky because your opponent can cap the map and push you when you have little to no forces on the field.
I've played games where I'm on the backfoot and my opponent gives up on building armour because -- due to my skill and their mistakes -- I quickly destroyed any armour they brought on the field.
To answer your question specifically, it really depends on the faction, the map, and build orders (yours and your opponents).
Light vehicles are good to press advantages. Sometimes, you see competitive players double up on light vehicles against weaker opponents to close a game faster (double T70, Stuart, etc.). Oftentimes as Ostheer if I've had my fuel cutoff and/or know that my opponent has had a high fuel income, I will go for a StuG III rather than a P4. I almost never go for an Ostwind; maybe if your opponent is nearly base-pinned an Ostwind is appropriate.
As soviets I like to get a T70 for its anti-infantry capabilities. Sometimes I will opt for an Su-76 instead to deal with armour. Sometimes, even, players forgo T3 altogether and rely on AT guns (true to many factions) and call in vehicles due to low fuel incomes. This is because it is often cheaper to wait for a call in tank than it is to tech up, build the base building, and build a mediocre tank. Why get a P4 when you can get a Tiger 5 minutes later while successfully holding off enemy armour?
If you want some specific feedback, I'd recommend uploading some replays or even timestamping a YouTube link in a strategy section of the forum and ask why a player did this or that.
edit: I'm drunk and proud of myself for writing this while inebriated. Pls hi-five me. |