General bitching:
-The reload time is prohibitively long in alot of 1v1 circumstances
The reload is comparable to all other rocket trucks. In addition, stuka as the only one gets 10% reload decrease at vet1.
-While it comes early it's expensive for indirect fire.
Not true since fuel penalty was removed. It costs 15 fuel more then katyusha, which shoots firecrackers and arrives much later.
-It controls blobs (sort of) but the blob will return before you are able to recharge your volley
OKW is blob faction themselves, anticipate and aim better or get sturmtiger to counter blobs, for early game AA HT or luchs is more then enough.
-If you are aiming at specific point (an emplacement for example) you are going to be losing half your rockets to the aim mechanic
You're still going to do more damage then any other rocket arty except for calliope in that single spot.
-When it does hit it's usually a wipe for stuff that gets tagged, which is sort of frustrating to be on the recieving end of (I don't think any arty except the ML20/Lefh/etc should be squad wipers but that's just me)
It depends on where the rocket hit. But usually it does wipe. Its in the same category as pwerfer and calliope.
Suggestion:
-What if it had 6 stored charges that could either be fired off simultaneously or staggered depending on what you wanted to do with it?
-Maybe a toggle to switch between its current mode or the ripple fire mode
-If it was ripple firing maybe switch to a different damage profile to keep it from being the greatest wepons team killer ever concieved.
I think it would increase the utility of the unit while adding a bit of micro as well to keep your barrages well timed.
Just a thought.
The unit is considered overpowered in relation to other indirect fire units and performs extremely well for the cost in comparison to katy, pwerfer, priest and suxton with similar price tag and you want to buff it. Why?
Its indirect fire unit, ALL of them need good timing and aim to do most damage, but that hardly qualifies as micro.