What makes you say that?
The fact that most of these changes are just putting OKW version of the unit under a different name.
And don't even get me started on 200 dmg T0 ATG(why 200? because he expects AEC to be 2 shotted).
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Reasonable Ideas29 Jan 2016, 12:43 PM
The fact that most of these changes are just putting OKW version of the unit under a different name. And don't even get me started on 200 dmg T0 ATG(why 200? because he expects AEC to be 2 shotted). In: COH2 Gameplay |
Thread: Stuart mp price29 Jan 2016, 11:58 AM
Less fuel compared to what? Every faction starts with different fuel amount, but only axis factions get menpower bonuses on top of that, 60 for Ost and 100 for OKW. In: COH2 Balance |
Thread: Enough is enough, fix the Brace29 Jan 2016, 11:32 AM
Retreating squad doesn't cost anything, neither should brace. If you struggle vs emplacements its either: L2P issue. Or You play allies all the time and have no clue how to fight allied stuff, which is again, usual L2P issue of all one army heroes.
Important difference: The tank won't be there when smoke disperses. Emplacement will be in exactly the same spot, taking bonus damage from exactly the same sources. 2. (optional) Brace should work only on connected sectors, allow more way to counter play sim city? Emplacements are immobile units, they cost pop, they are displayed on the unit UI, this makes as much sense as disabling infantry nades because they are on wrong territory. 3. Braced structures should be vulnerable to some damage types. The very point of brace is to NOT be vulnerable. Wait 30 seconds, destroy the emplacement. This is the very essence of L2P. In: COH2 Balance |
Thread: Stuart mp price29 Jan 2016, 10:30 AM
For the units alone. Plus what hardcounters what is really irrelevant, it doesn't matter that Stuart hardcounter luchs if luchs have incomparably better AI performance with better AT support. Stuart is 70. Luchs is 65. AEC is 50. Basically, the less menpower unit cost, the more expensive it is fuel wise, so cost effectiveness is kept on correct level. You want stuart to cost more menpower, then its fuel price would have to be lowered and USF would still get both, pack howi and stuart, just like ost doesn't need to choose between pak40 or pgrens and just can get both. In: COH2 Balance |
Thread: Stuart mp price29 Jan 2016, 10:16 AM
Now compare fuel costs and you'll see a pattern. In: COH2 Balance |
Thread: reduce isu-152 muniton change time29 Jan 2016, 08:38 AM
Let me help you: M-42. No one touches it like it was leprous. In: COH2 Balance |
Thread: OKW STILL OP29 Jan 2016, 08:02 AM
Depends and its not really a simple answer. On one hand, without it USF would have similar field presence to UKF(and we all know how well lack of additional menpower on the field affects UKF early game AND they have more options for early game then USF), on the other, its mandatory to offset OKW early game goodies, without them Ost will have more breading room, but OKW will just walk over USF with volkspam+call-in inf/obers and simply overwhelm USF with both, inf and armor. With OKW how it is, they are mandatory. When OKW will be brought down to the level of other armies in regards to costs and side costs as well as unit presence(remember OKW gets 100 more mp at the start of the game for no other reason then fuck you, which was compensation for lower resources). We'll take care of all that OKW welfare and we can reevaluate on USF. In: COH2 Balance |
Thread: reduce isu-152 muniton change time29 Jan 2016, 07:50 AM
Actually, it was touched a long time ago. Boy the axis team games heroes raged hard. In: COH2 Balance |
Thread: Ostheer is on life support28 Jan 2016, 23:51 PM
Out of 144 members and guests online, 195 of them are watching this thread. ![]() In: COH2 Balance |
Thread: OKW STILL OP28 Jan 2016, 23:34 PM
One issue at a time. Relic tried to fix everything at once and we all know how it ended up. Plus, you can NOT compare the impact of free medics to one additional squad, especially on faction that gets bonus menpower at the start in comparison to other armies, so its not like ost isn't completely without their own freebies here and don't even get me started on 0 side techs needed. In: COH2 Balance |
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