OKW sim city doesnt happen in the first 5 min of the game
Neither do UKF one if you plan on having more then 3 sectors through the game.
OKW sim city doesnt self repair all buildings with a simple click
But it does, you select pios with sweepers and vet2 and shift click on damaged buildings, which are being repaired in no time

OKW sim city doesnt have a brace ability that makes all attacks virtually pointless
And neither does it have any dmg modifiers making it more susceptible to anything that isn't rifle, which in result means you have no chance of bursting it down.
OKW sim city doesnt vet up to have range that covers most of some maps (motor pits)
Guess what? NEITHER DO UKF!

Brits for dummies 101:
Not a single emplacement have a single offensive vet bonus.
OKW trucks on the frontline often results in losing a truck therefore losing a tier.. no i dont think this is true for 2 of the 3 trucks, not to mention 2 of the 3 trucks do not provide offensive firepower
No one is putting OKW trucks on the front line. Emplacements placed on the frontline pop to AT guns in no time as well. Both need to be carefully placed. In addition, OKW trucks don't cost you 10+ popcap.
And DUUH! Defensive structures from definition don't provide offensive firepower

OKW can only build 1 of each building, not 2-3 motor pits, not 2 bofers and such.. i dont see any reason why an OKW player will build tier 3 (rep building) anywhere near the frontline
And if UKF builds more, then you are facing few structures that can't move, retreat or cap. What are you doing in the meanwhile? Sobbing in your base?
Just a few words
