That's ironic.
Half ironic.
I'm back to 1s...

Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Are grenadiers worth their 30 MP reinforce cost?8 Apr 2016, 20:39 PM
In: COH2 Balance |
Thread: Are grenadiers worth their 30 MP reinforce cost?8 Apr 2016, 20:15 PM
That is a bad excuse for commenting on balance while being 100% detached from multiplayer. Sorry, but it doesn't matter if you have experience with the unit or not if your opponent can't micro, because its AI. In: COH2 Balance |
Thread: Emplacements currently8 Apr 2016, 18:20 PM
Hmmm how about this: You missed the part where brits are the only army in game with no stock indirect fire if you don't want to be rolled over by lights. In: COH2 Balance |
Thread: how does one properly use "assualt engineers" ?8 Apr 2016, 14:45 PM
i decided to start playing the ARMOR commander... Planting demos, putting down mines and repairing stuff. They are assault only from name, so try not to use them for any kind of offensive combat, because they are as sturdy and tough as butter on a hot rock. |
Thread: So penal is underpowered? or others are overpowered?8 Apr 2016, 14:44 PM
Because they have great rec acc vet scaling, access to multitude of weapons, effective grenades, including smoke one, possibility of getting LMG, can loud out DOUBLE weapons or any combination of them they want, have AI nades and can have flares to scout ahead. Penals have NOTHING of that and they are one of the LEAST versatile infantry, even vet keeps them squishy and no, they don't outDPS rifles in any way shape or form when vet and weapon upgrades are considered and YOU still believe they will become same squad? How self deluded are you? The ONLY similarity between them will be in cost and in effectiveness across ranges. It does tell me what is wrong with them they need less DPs close, more DPS mid and some DPS far (no way near 200%), and that is what I have being saying from the start for the SVT weapon. Ok, take away 4 close range DPS and add 4 far range DPS. /thread In: COH2 Balance |
Thread: Are grenadiers worth their 30 MP reinforce cost?8 Apr 2016, 12:14 PM
UKF have 5 man upgrade. Hardly any streamer uses it, regardless of rank. Can anyone explain to me why its not an issue for UKF? In: COH2 Balance |
Thread: Infantry changes8 Apr 2016, 11:36 AM
The tool was still there ![]() In: COH2 Balance |
Thread: So penal is underpowered? or others are overpowered?8 Apr 2016, 11:35 AM
Like for example grens, who are decent at all ranges and lose at closer only by attrition? Or PGs who outgun cons at long range? Or falls who are very good at all ranges? Or STG obers who are excellent at all ranges AND negate opponents cover? Or like pfussies who outlast opponents at long range and outgun them at mid to short, unless you use dual LMGs at long or dual BAR at short range vs them? Majority of axis squads work well at all ranges. Sturmpios, AGs and pios are the only exceptions here. Plus penals still won't beat PGs at mid range. If you want to talk about flamer, then that makes penals MORE expensive then PGs and there is no reason why shouldn't they have the advantage. There simply needs to be a different role for each unit. Currently both are optimum to fight against axis mainline infatry at mid range. Penal are simply a bit better at it and bit more specialized in anti-garrison anti-building, while conscripts have more utility and abilities. Oh, like a unit decent at most ranges but not excelling over specialists at these ranges, which doesn't exist in soviet roster yet? Like... penals with doubled long range dps! Why are you so terrified of this? They won't become rifles no matter how many times you repeat it in your head, because they don't have all the benefits rifles have. They'll be just as dependent on cons as they are now, except they won't be premium cost cons. In: COH2 Balance |
Thread: Infantry changes8 Apr 2016, 11:07 AM
Because sturmtiger was never a stock unit before ![]() In: COH2 Balance |
Thread: Are grenadiers worth their 30 MP reinforce cost?8 Apr 2016, 10:58 AM
Speaking of ESL, ost fare as good as OKW, they aren't any weaker then them. You have that right there in the post you refer to. Grens are not a reliable mainline infantry, that is a fact. And every time someones gets an idea to make the unit / faction viable again, you step in and spam your garbage. If a car has flat tire and all the experts want to start from changing seats, upgrading engine and tanking jet fuel to fix that, then yeah, I'll step in. It doesn't matter which side, if the suggestion is stupid, I'll gun it down as you can see in penal thread for example, where I'm opposed to most of mad ideas. It just happens that there is more of these mad ideas from axis side then it is from allies as I'm not going to respond to any of aaa threads/posts. USF is a nightmare early to mid game. Sovs and maxim are in a much better state than WM has ever been. Only UKF is a decent matchup for the faction. Otherwise you have to fight a downhill battle for 40 mins to actually have a chance to get back in the game after a (faction dependant) horrid start. If that's your view on Wehrmacht balance, then you have no say on it. Ost has problems when the player tries to be aggressive. You can't really be aggressive as ost, you're always responsive, just remind yourself how StephennJF played, how Hans plays. USF has no late game, so they need to be stronger in early and mid game. Soviets, I'd hardly tell they are in better state then ost, they have their own problems, maxim is one of them, being the only valid infantry unit if you don't want to resort to early doctrinal commitment. Ost had one huge weakness, lack of light armor counters, 222 buff removed that weakness and grens aren't supposed to fight on equal footing against rifles or tommies, you are supposed to back yourself with snipers or HMGs, if you don't, don't be surprised you struggle. In: COH2 Balance |
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