And get counter sniped mins later
Or you could YOLO that 222 into AT-helpless brit.
Not like there is anything able to threaten it before bofors or AEC, in case of latter, just get 2nd 222 and hardcounter AEC for under half of its cost.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Why Ostheer is currently not much fun in my opinion11 May 2016, 12:15 PM
Or you could YOLO that 222 into AT-helpless brit. Not like there is anything able to threaten it before bofors or AEC, in case of latter, just get 2nd 222 and hardcounter AEC for under half of its cost. In: COH2 Gameplay |
Thread: Panzerwerfer overnerfed11 May 2016, 12:10 PM
I don't remember the PW being able to pin Packs, Zis' or 6Ps either Well, it didn't need to, because it always wiped them and destroyed the weapon at the first strike with old damage profile ![]() In: COH2 Balance |
Thread: Panzerwerfer overnerfed11 May 2016, 12:02 PM
2xMG42s or bunkers cover that mechanism. I'm sure you had a lot of success building bunkers and using a pair of MG42 against weapon team heavy builds in late game, sitting on VPs. Don't worry guys, this thread is just anther FALSE ALARM. ![]() In: COH2 Balance |
Thread: (May Preview Mod) Penal Batalion11 May 2016, 11:34 AM
Your very own numbers state otherwise... And since you've missed it, I referred to vet3 and said that rifles get much tankier then penals vs small arms, which your numbers only support... In: COH2 Balance |
Thread: M3A1 Scout car11 May 2016, 11:32 AM
Ah engineers! Why no one thought of that before! That solve all sov and ost "repair options fallen far behind" problems instantly! Just check mechanized company in AA for reference. What Soviets lack is forward healing. I disagree with that. Might lead to too much field presence, M5 is all that is needed here. On the other hand, M3A1 ambulance is actually historically accurate. There was also a command vehicle M3A1 version. Still, biggest concern for both sov and ost is lack of repair options/slow repairs in comparison to, well, any other army that gets armor back to the field in no time. In: COH2 Balance |
Thread: Tiger without claws?11 May 2016, 11:00 AM
Newsflash: Opposing to groundless buffs =! calls for nerfs. You don't OP units that are fine and just received buffs only because their hard counters will finally do their fucking job against said units-because that is the main theme of this thread. Tiger is in perfect place at the moment and will remain in there after the patch. No allied med can pen it reliably from the front and TDs will finally be able to do so. Its not wunderwaffe it used to be before WFA and it will never again be, that time is OVER, the time where nothing else mattered once heavy hit the field is OVER and you should get OVER it already. Heavies are addition to your army, not replacement for it. Same counter principals apply to them as to any other tank in game. Or you believe we should buff churchill, pershing and IS-2 because panther, JT and ele can counter them? At the end, the reverse is the SOLE REPEATED ARGUMENT from tiger buff supporters. In: COH2 Balance |
Thread: Tiger without claws?11 May 2016, 10:06 AM
Panther receives exactly the same "indirect nerf". Nothing changes in the balance of power. ![]() No buffs needed. Sadly i cannot further simplify it. Some people thinks everything is fine, then relic comes along, make a couple of balance changes and they think its fine aswell.. Likewise-some people constantly think units are underpowered and in need of buffs, because their intended hard counters hardcounter them. ![]() In: COH2 Balance |
Thread: Tiger without claws?11 May 2016, 09:41 AM
And there is nothing wrong with it, given its gun is inferior only to that of KT. Tiger was on its sweet spot before, but now the TD buff is an indirect nerf for all heavies AND panther. TDs however were not. They were too unreliable out of the gate and too good when vetted. Now they'll be more reliable out of the gate and more balance once vetted. Yes, tiger and panther will feel that, because these are primary targets that benefited from lack of reliability of allied TDs before. It doesn't mean there is anything wrong with that. Tank destroyers counter tanks. Panther and Tiger are tanks, if you can't get in range to shoot back at them, you're SUPPOSED to be punished by TDs. Even before this Panther often provided a more cost efficient solution over Tiger. I think its pretty obvious how will these changes move the scale. Purely situational and dependent on opponent army comp. Vs armor heavy builds, panther was superior, vs inf heavy builds, tiger was and is superior. Tiger is not meant to be superior choice no matter what. That goes for any other heavy as well. Its not DoW2 super unit you'd always want to have, but another specific unit for specific scenario. Put these lines together and see how this game works in practice. You should take off these krupp steel eye patch armor plates and take your own advise. In: COH2 Balance |
Thread: Tiger without claws?11 May 2016, 09:20 AM
Ah, cool. Where is the Jagdpanzer IV buff as this thing bounces so many shots on the IS-2? After all it should be able to easily tackle heavy tanks on its own. Ah, I forgot it´s German so we don´t give a shit about it. ![]() Tiger is underperforming and it is going to be worse in the next patch. No deflection stun, less rear armor, better T-34/76s, better SU-85 vs heavies. You don´t have to be a magician to foresee what the Tiger will perform like. No. Its not. It has greater range, RoF and penetration then most tanks in game. You can't have a unit that can take a hit and punch hard at the same time, even IS-2 after the adjustment will still not be on pair when it comes to firepower. Other heavies also will have less rear armor to the point where flanking meds will be a real, actual threat, should we buff IS-2 and comet then too? And yeah, its easy to see how tiger will perform. It'll perform as a heavy tank, not nazi super weapon. In: COH2 Balance |
Thread: Tiger without claws?11 May 2016, 08:50 AM
only thing i could see changing is lowering the CP requirement. the unit itself is dangerous but counterable with dedicated AT, AKA balanced No heavy should arrive faster then it does. They were pushed back over the years for a reason. In: COH2 Balance |
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