lets calc who would pay more:
ost player who build 1x gren and must refresh 200 models
or
UKF player who build 1x IS and must refresh 200 model
and than let them fight: grens with 1x LMG and IS with 5models and double vickers
I am going to throw an anchor of reality on you here and remind you that in an intense 1v1 both of these factions would lose around 100 models of ALL infantry types, 120 would be very high casualties.
200 models can realistically die in exclusive conscript or osttruppen build. Anything else is venturing into imaginationland. |
Its not noobs playing vs noobs who scream imbalance.
Its the noobs who meet a better player who can play better.
Noobs will never learn and will always fail, regardless of the tools they have(remember first iteration Tiger Ace? People still lost, despite having basically Tiger skinned Ratte).
And when that noob will meet a better player with your way, its going to be stomped so hard and fast that his bitching on the balance will be remembered 3 generations later and the REEEEEEE will pierce the veil of universe itself.
This is why you balance stuff according to people who know how to use it.
Imagine if cars were made with people in mind who can't tell gas from break instead of actual drivers who know how vehicle works.
2nd part you're talking about is something completely different, its asymmetry and I also do not agree that asymmetry should be sacrificed in favor of balance and mortars generalization is the best example.
I believe factions should have different tools to achieve same goals, meanwhile everyone seems to be getting same toys patch to patch.
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5 man, durable flamethrower squad with CQC weapon profile hmmm......
I have penal assault kit testing flashback.
What can go wrong? |
Brit teching is pretty quick. You will have the fuel after their 3rd unit (whatever it may be) so sappers are plenty viable...or do you not build any units after you have 3 units being any combo of mg/infantry/LV? And in live tommys cap territory faster than other squads (because why wouldnt they right? Brits and all)
It is, but its not menpower free, brits as opposed to USF do not get any free squads, but also have most expensive mainline inf, have lesser early game presence, which now is going to be even lower due to cap rate removal and these first T2 resources, especially against wehr, need to be allocated in countering light vehicle or a sniper, both being additional strain on the menpower.
You can get sappers quick if you rush them, but then 222 or sniper will roflstomp you. |
I wouldn’t think it would require new animations, just using existing ones in different roles. Like how existing Paratroopers and Obersoldaten fire from the hip at all times while regular infantry go prone to shoot if out in the open. There already is a kneeling shooting animation present for shoulder fired weapons in game.
Modders, please advise if this is feasible or if it’s a pointless discussion. I want to start helpful diologue but if it can’t be done then it can’t be done.
Paras and obers can do this, because they can fire on the move.
Getting close to LMG squad and 'circle strafing' them with infantry is ancient method to counter LMG DPS at close range and ppsh cons or other cqc squads used it since forever.
LMGs going prone is not a visual effect, but also a balance decision, where if you want to Change direction of shooting, you need to reset your aim with lmg, contrary to regular light arms and elite troops lmgs, which just turn like regular rifles. |
Do you know WHY the cheapest infantry get that weapon? Its because they are and only ever will be 4 men. They have that weapon so that despite their small squad size they can continue to fight as without it dps falls by 25% per model (of whom are easier to hit AND more expensive to replace than tommies btw) tommies dont have that problem becauae they can diffuse the 4 man squad problem.
I think weapon racks and 5 man squads should be mutually exclusive. If thats the case keep brens big and strong, but as long as they get throw on another model (with health, a gun and presenting another target to disperse incoming damage) theres no reason for the bren to be MUCH more than a fancy model.you cant have an inferiour squad inferiour 100% of the time in literally every single way and call it balance. Let okw start with obers and lets see how that balance goes. Same thing, just a smaller scale with tommies.
Hence that weapon is vastly superior in stats and allows single model sniping as well as DPS improves greatly with vet due to 40% accuracy, which tommies do not get on top of having inferior LMGs and gaining less raw DPS in comparison to base long range dps then lmg grens do.
Ist almost as it is balanced at the end once you wipe tears and start to see clear the big picture.
If 4 men squads are such an issue for you, add super early 251 for forward reinforcement and These 4 men squads will Change in infinity men squads, especially now that you can protect 251 with freshly buffed shrecks.
Ist ALMOST as if wehr is not supposed to spam grens directly into tiger or panther. |
Anything animation related is a no at this point.
Hell, it was a no back when relic was still here, given how JP4 never got his cannon animation done. |
PACK howi should never be standarized to a mere mortar.
With requierment of 3 men crew and being very slow, it always should be long range focused.
USF already has a mortar, 2nd one that requires bigger crew and can't retreat is not needed, its beyond me how did it even happened to even get the idea.
However only longer range will also not cut it as then it'll be vastly inferior 120mm.
I've said it once in the past, I'll say it again with a small update:
Was it up to me, I'd make PACK howi act as an actual, mobile howi.
Performance somewhere between sexton and 120mm, BARRAGE ONLY, 160 range.
Price, pop, cooldown, number of shells adjusted to desired effect.
This way USF receives something akin to other factions rocket arty, but not just a copy and it wouldn't be long term muni strain, like Major arty is. |
StuGs + CT. CT buff will make grens go toe to toe with allied infantry and support them while StuGs will rip apart all allied armor short of ISU and IS2. |
Everything depends on playstyle, game mode, map and what opponents do.
4v4 are arty fests, so arty commanders are more common because they are easier there. CAS is more of a 1v1 or 2v2 commander as it requires smaller maps for planes to come faster.
Arty commanders excel in dislodging campers, which pretty much all 4v4 players are. |