Saying you have no friends? No trolling, real question.
Oh you'd be so very surprised.
And let me now ask a question in return:
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Rework Penals1 Jan 2019, 20:48 PM
Oh you'd be so very surprised. And let me now ask a question in return: In: COH2 Balance |
Thread: Rework Penals1 Jan 2019, 20:45 PM
that is why on 3vs3 and 4vs4 penal-blobbs as standard No, in 3v3 and 4v4 99% of players are UTTER NOOBS. Literally the very worst players in the entire game stick and play this game mode. You can spam Kubels and win games against 3v3 and 4v4 players, because their skill level is trash. Go check steam forums, where they can't hide their player cards, each and EVERY single "balance" thread is from rank 3000+ 3v3 or 4v4 RT players that exclusively play one faction, THAT is where your kind is, that is where you will find players who will support your case, because that is a nest of noobs. Exclusively most notorius axis fanboys here say there is something wrong with penals. You want to counter blobs? Then use blob counters, you know, like a pair of HMG42, there, all penal blobs you have so much problems with are pinned and dead now, free 500 ranks for you, you're welcome and thank me later for this super op unbeatable fool proof anti noob blob strat, 500 more and you might get to rank 2000. In: COH2 Balance |
Thread: Rework Penals1 Jan 2019, 20:11 PM
Why did you protected it? Why did you put it so far forward? What did you expected will happen if you let almost 1000 menpower worth of demolition squads walk up to it? How do you Count the ability do kill a 150 mp and 60mun object with only 45mun? Building demolition ability, which is made specifically to do that. And I am very glad you have focused on it(as I really had hoped for), because that is NOT utility that is supposed or even usable vs anything that can move, contrary to rifle nade, which is there for you to use. And do you really know what that numbers are saying? Penals are allways more effective than a Grenadier until it gets it upgrade, and then it is only better on range 30. That is one tech and 60mun for one unit. Yes, exactly how its supposed to be. Grens are long range cheap mainline infantry with additional AT and AI utilities they start with. Penals are AI specialist that got decent DPS at all ranges. And yes, if you want to have CHEAP squad compete against EXPENSIVE squad that is supposed to COUNTER that cheap squad, then you will need to invest more into that CHEAP squad. That literally is how balance works, that is the very dictionary definition of balancing units. Cheap units lose to expensive units unless you upgrade them or get more of them. That's how it is since RTS ganre exist and its utterly amusing how much you struggle with comprehending that old as time fact. I give you an example what that numbers are saying. If Grens would be as effective as a Penal squad, it would cost ~190mp, less as Osttruppen. Sure, you can't count that exactly, because of smaller target sice, but if you now compare them with Osttruppen, even they arn't cost-effective anymore. Again, that's not how it works, its something you have made in your mind, sunk your teeth into it and won't let it go. Go find me a SINGULAR player who is actually GOOD at this game to agree with you. Penals are fine. Its -you personally- who have problems, because you do not have enough skill at the game to employ enough micro and correct unit composition to counter them, you know, something that for example HelpingHans or VonIvan do not have problems against. The only balance issue here is between your chair and keyboard. You're looking exclusively at 1 squad vs q squad for some mad reason, while soviet going penals will ALWAYS be outnumbered by 1-2 squads. Take of your bhudda box and get a grip on reality. Go watch streams, go watch replays and learn the game. In: COH2 Balance |
Thread: Rework Penals1 Jan 2019, 19:44 PM
That's not how it works. That's not how any of it works. How will you account panzerfaust, rifle nade, bunker building? How will you account different rec acc? How will you account weapon upgrades? How will you account for the fact that penals DO arrive LATER then grens and grens will always outnumber them? How will you account for different pop cap? How will you account for best in game support weapons right behind grens? You're just comparing numbers that are meaningless and you don't even compare units of the same or even similar weapon profiles. You can't see forrest because of the trees. You see only what you want to see. In: COH2 Balance |
Thread: Rework Penals1 Jan 2019, 19:25 PM
It doesn't work that way. I would explain to you why, buy I can talk to a literal rock for only so long before I realize I'm doing something insane. In: COH2 Balance |
Thread: The new 2019 commanders will use the OFFENSIVE theme1 Jan 2019, 19:20 PM
Offensive themed? Why cav rifles? Might just as well be rangers or 2nd pershing. In: Lobby |
Thread: Rework Penals1 Jan 2019, 19:18 PM
Compare it at 30 range, which is intended grenadier engagement distance and tell what your math does then. And yes, that is balanced. 300 menpower squad is more effective then 240 menpower squad. That is EXACTLY how balance is supposed to work. I am going to blow your mind now, but listen and focus: 280 menpower squads are also more effective and have higher DPS then 240mp squad. Also, did you knew? A 200 mp osttruppen squad will be less effective then 240mp conscript squad? I don't know, but I see a great injustice here, cheaper squads should not lose to more expensive squads, right? In: COH2 Balance |
Thread: Rework Penals1 Jan 2019, 19:11 PM
After some calculation on 20 range without vet. Did you know that a Penal_squad gets 14,86% more dps per invested menpower than an Obersoldat_squad? Mid range focused squad with no AI weapon upgrade does more mid range DPS then unupgraded long range squad that isn't supposed to be used without an upgrade? Oh boy! What an imbalance! Oh the injustice! So, does that comparison of yours have a point or you just wanted to compare 2 completely random squads with completely different intended engagement distance? They aren't role equivalents at all and each time you compare unupgraded obers, you're invoking obvious bias. You want to compare penals with obers, then STG obers is what you are looking for here. Go compare it now and return with results. They arrive nearly at same time as Grenadiers arrive. And Grenadiers are without vet and upgrade as cost-effective as Obersoldaten. So you can also say, that Penals are ~20% more effective as Grenadiers at vet0 and 20 range. You will have 2 grens on field when first penal hits. You're also comparing apples to oranges and completely ignoring the fact that -grens have native 0.91 rec acc, while penals have 1 -grens are long range oriented, not short range and 20 range is optimal distance for penals against grens, not grens against penals, who want to stay at max range at all times -you will always have more grens then penals for the same menpower cost, unless you don't want to. Also, you must really be losing your marbles about riflemen, who have similar DPS, very good weapon ugprades and vet that actually makes them durable. In: COH2 Balance |
Thread: Brit cancer emplacements regiment1 Jan 2019, 19:06 PM
And OP is so bad that he thinks emplacements are op. What's your take on his opinion then? In: COH2 Balance |
Thread: Sturmpionier 1 Jan 2019, 10:40 AM
Spios also get combat bonuses. Difference is, in comparison, as you mentioned, SP bonuses are actually good. They aren't assault troops and they won't be. Also, I completely and utterly disagree on the vetting part, they vet decently fast and I never had problem with getting them to vet 4-5 reliably, unless I overextended and lost them, which didn't happened often anyway. Hell, go watch streamers, spios always end up with high vet in reasonable time. Stop trying to dig out a problem that doesn't exist. If you will use them passively, they will vet slowly, if you use them together with other units, they won't have problems vetting. For a T0, spammable starting unit they are perfectly fine if not too potent for that time in early game as you can just walk up to literally any squad and just mow it down during first engagement. In: COH2 Balance |
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