Wait, what?
How would you even get Grenadiers without T1?
Well, there is that 250 call-in with LMG grens in german mechanized or infantry doctrine, one of the two.
Or at least used to be.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Thoughts on Panzergrenadiers19 Mar 2019, 18:55 PM
Well, there is that 250 call-in with LMG grens in german mechanized or infantry doctrine, one of the two. Or at least used to be. In: COH2 Balance |
Thread: Thoughts on Panzergrenadiers19 Mar 2019, 16:44 PM
I wouldn't call it "backtech" in ost case as I don't consider ost viable without it. These 10 seconds and symbolic resource payment to put it up isn't really a problem. In: COH2 Balance |
Thread: Thoughts on Panzergrenadiers19 Mar 2019, 09:59 AM
Its also correct use as long as you don't try to go for long range. In: COH2 Balance |
Thread: Thoughts on Panzergrenadiers18 Mar 2019, 23:54 PM
Do you axis fanboys deal exclusively with absolutes? 2 grens/3 osttruppen and 2 PGs very early or HMG42 and PGs very early would be pretty much IWIN combination, suppress anything, mow it with PGs, rinse and repeat. PGs biggest problem lies with their usability and difficulty to approach targets frontally without cover(which they shouldn't do, they aren't shock troops), not stats and changing timing to earlier pretty much warrants nerfs to performance. They also are -NOT- a squad that should open the fight, grens or other unit should and get behind the cover, then PGs should move in. In: COH2 Balance |
Thread: New Commander Info: Creator Proposals and Discussion18 Mar 2019, 22:21 PM
Please, just make new abilities, don't do like another Ostheer/soviet commander style of just to rearrange old abilities in a "new" commander. I'd love to see new stuff as well, but you need to keep in mind that Relic does NOT have developers on CoH2 anymore, its just modders. One thing however I do agree, new soviet commander looks lame and boring as fuck compared to literally anyone else, especially axis options - again extremely cheap and bad stuff in separate slots while others get "ultimate package deal". In: Lobby |
Thread: USF got too many buffs 18 Mar 2019, 21:21 PM
Maybe you should read again what he said. Veeery slowly if need be. Because that isn't what he said and what he said is correct. In: COH2 Balance |
Thread: Thoughts on Panzergrenadiers18 Mar 2019, 21:21 PM
Then you have autowin vs brits. In: COH2 Balance |
Thread: Air drop Supplies18 Mar 2019, 09:25 AM
It stacked up to 3, it used to be 15% buff in dmg reduction and accuracy. I'll skim through patch notes and check what I can find. e: Yup, should still be 15% accuracy buff and 0.87 rec acc buff stacking up to 3. Only change to that across 4 years was removal of healing in actual combat. 3 crates used in combat should still turn any combat oriented squad in terminators. Pios are probably very bad squad to test it with. In: Lobby |
Thread: Air drop Supplies18 Mar 2019, 09:01 AM
The buff does stack for luftwaffe supply, I remember it being nerfed, but I think it was potency, not stackability. Not sure about opel, I do agree that its not much used unit and since I'm a big fan of all infantry transports, anything to see them used more often is a good idea in my book. In: Lobby |
Thread: Air drop Supplies18 Mar 2019, 08:35 AM
Luftwaffe crates are also combat buff as well, there isn't really any reason to leave them behind, unless in base. And for "offensive" OKW crates, 221 drops them one by one, regular 3 stack is "replacement" for med truck tech. In: Lobby |
|
|
|
2 |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger