To be frank, 222 is a light tank, not scoutcar because it has a light tank crusht
Psst, I'll share a secret with you:
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: 222 deserves a buff30 Mar 2019, 20:17 PM
To be frank, 222 is a light tank, not scoutcar because it has a light tank crusht Psst, I'll share a secret with you: In: COH2 Balance |
Thread: 222 deserves a buff30 Mar 2019, 20:11 PM
Let's give this a more defined role. At the moment it's literal garbage, even vs m20 due to crew disembark with zookas it fails to counter it. AEC 2 shots it. It even struggles to kill infantry before being pushed away by small arms. The only thing this is good for is M3/Jeep hunting, which is pathetic for a t2 unit. 666 cost more than 34. Yet that fucker wipes the floor with all of them.
In: COH2 Balance |
Thread: 222 deserves a buff30 Mar 2019, 19:51 PM
Words and numbers don't seem to reach you, so I'm trying moving pictures. You've probably never heard of 444 strat, which is very reliable dual 222, 2 of them are enough to kill AEC, but something tells me you've got no micro to actually accomplish that. A unit can't be good AT, AI and AA all at the same time, so its moderate at all of them. Its really all you can get for measly 30 fuel. In: COH2 Balance |
Thread: 222 deserves a buff30 Mar 2019, 19:31 PM
In: COH2 Balance |
Thread: Ostheer TD range is unfairly ridiculous30 Mar 2019, 18:30 PM
At first stop offending me for not taking Stug pintle lmg into account when it comes to its performance. Stop ignoring existence of units stats and upgrades? Second, using stugs pintle machine gun to hunt down and kill infantry is like using a cannon to hunt rabbits. Which gives StuG infinitely better anti infantry potential then any other tank destroyer in game except panther. It serves its purpose. If you want to actually fight infantry with StuGs, play CoH1. To be fair, it is so redundant that it cannot even deter charging conscripts. And why it should? Its a dedicated tank destroyer, infantry is supposed to hunt it. So please stop hating me because of it. Not the reason. And stop playing a victim. At the end of the day you will be ashamed, not me Yes... for replaying to you... you're way to ignorant to be ashamed of anything, regardless how stupid and detached from reality it is you say. In: COH2 Balance |
Thread: Ostheer TD range is unfairly ridiculous30 Mar 2019, 17:57 PM
kat check ur stats it's 60 I'm quite positive you are bamboozled just as Butcher is on stats. In: COH2 Balance |
Thread: [POLL] Regular barrage for Walking Stuka30 Mar 2019, 17:25 PM
Look at it this way: Its incendiary barrage now has actual purpose. In: COH2 Gameplay |
Thread: Ostheer TD range is unfairly ridiculous30 Mar 2019, 15:35 PM
https://youtu.be/jYe8_pkwbpY Except for everyone above 1v1. In: COH2 Balance |
Thread: New Commander patchnotes discussion thread30 Mar 2019, 15:32 PM
I meant doctrinal, after all, volks and HMG42 exist ![]() In: Lobby |
Thread: New Commander patchnotes discussion thread30 Mar 2019, 08:26 AM
I'm well aware of that and you should be well aware that units put at 0CP can't really excel at whatever they are supposed to do from get go, unless they are just a support troop(pathfinders) and if they do, they quickly get nerf. Some examples: OSTTRUPPEN AGs 221 Assault engies Have I forgot something? In: Lobby |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger