In an attempt to better help communicate with each other on forums, I have decided to dedicate some of my time to help some my peers on .org to jump over that low level barrier of written English language.
Some of us speak perfect english, some of us just ok and some of us only know the meaning of words, but never understand the meaning of sentence.
The latter group will be the target of this lesson.
So lets talk about Context in a sentence, how can we grasp a Context of sentence and what are Context Clues?
So, what are Context Clues?
Sometimes you won't understand every word in a reading passage. One thing you can do to figure out new words is to use CONTEXT CLUES.
The CONTEXT is the words, sentences, and ideas that come before and after a word or phrase.
When you read a passage, circle any new words that you don't understand. Then, look in the context to find clues--words or phrases that hint at what the new word means.
Remember, you don't have to understand every word in a reading! Circle only the new words that are key to understanding the passage.
Words are elusive, chimerical creatures. They shift connotations depending on the situation, rearing their heads in surprising contexts. A dictionary, or denotative definition, can become all but useless. So it’s no surprise that any attempts to cage the semantic beast in the static, one dimensionality of a flashcard will be doomed.
What would be a better way to explain it, then with an example?
For todays class a volunteer have approached me with difficulties in understanding the context of 2 of my unrelated replies because there was the same word present in both of them, which boiled his head over, so lets bring up the example and help him together!
Disclaimer:
Example 1
Example 2
I do hope this lesson will be of great help to everyone who struggles of grasping the context of sentence and being generally confused, just because the same word was used in 2 different concepts.
Remember, English is not native language of all of us and we need to help the lesser of us to understand it better when we see they struggle.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Reading comprehension 101 for dumdums, Lesson 1, context.12 Jun 2019, 11:46 AM
In: Scrap Yard |
Thread: Dual Role SU-7612 Jun 2019, 09:07 AM
You want facts? Here are facts: Dual role units in the past who were incapable of performing both their roles well: SU-76 KV-2 ZiS-3 ISU-152 Steps taken to make the secondary role viable: SU-76 - increasing base pen(its main role was irrelevant, it used to be alright mini arty with free barrage) KV-2 - tank mode was made viable by adjusting penetration, deflection damage, projectile being changed from low arc slow "mortar" into actual tank shell, health was buffed to justify using it IN tank mode AS actual tank. ZiS-3 - barrage was buffed to be efficient ISU-152 - it didn't performed at all in anti tank role, so it was split between switchable ammo and penetration was massively buffed so that secondary TD role is viable. M-42 was problematic exclusively due to bad implementation of canister shot, not its existence all together. It should be canister shots for X seconds for X muni, which would prevent literally all the problems past and future as 1) Gun would still be spammable, but its AI part wouldn't overperform as it wouldn't be constantly on 2) If you really did wanted to use canister often, you wouldn't be able to use other muni things and soviets are pretty muni heavy already with all their abilities costing muni and having muni cost increased in the past 3) Upcoming nerfs that'll very likely lead to units death, because why should anyone get ATG that performs 50% worse then ZiS but costs 2/3rds of ZiS? Its better to wait these 20 secs and just get ZiS or penal PTRS upgrade(which will actually help late game due to AT satchel). And now M-42 is having canister shot soft removed from the game while getting massive 20% cost increase, because throwing multiple random nerfs is always better then pinpointing the problem and addressing it. Oh, and while your ostwind example isn't really incorrect, its a complete stretch and grasping at straws, by that logic all axis tanks are dual role units because they can also shoot planes down, but fuck it, lets pull that ostwind example further - looksie look! Its secondary role of anti infantry unit is now getting buffed with the patch! What a coincidence! I thought you were going against my argument, while in fact, you are reinforcing it! Thank you! In: COH2 Balance |
Thread: Dual Role SU-7612 Jun 2019, 08:35 AM
Except, they have to be good at both roles to have that secondary role be of any use. Ironically enough, pretty much all dual role units are soviet units. They should not excel at that role to not overstep on the specialist units field, but they most certainly should perform up to the cost. In: COH2 Balance |
Thread: SOV: Move T-34/76 to T3 and make T-34/85 non-doc/T412 Jun 2019, 08:33 AM
I'll share a secret with you: In: COH2 Gameplay |
Thread: Panther armor rebalance.12 Jun 2019, 06:23 AM
You really do have that rear armor fetish, don't you? There is not a single reasonable scenario where it achieves anything reliably. In: COH2 Balance |
Thread: "Bug" with artillery11 Jun 2019, 22:19 PM
That's not a bug, that's how the game works. In: COH2 Balance |
Thread: Pershing Underpowered?11 Jun 2019, 20:04 PM
Imagine the gun of is2 I'm quite positive PErshing doesn't shoot THAT slow and actually is capable of hitting infantry. In: COH2 Gameplay |
Thread: Dual Role SU-7611 Jun 2019, 10:40 AM
I'd rather the ability to barrage be kept as an ability, but a cost was made less prohibitive. SU-76 is a unit that doesn't work well unless you have at least 2 and when you do have 2 and want to barrage, you're not going to be able to due to muni attrition they possess. Switchable fire modes would be overstepping on cost efficiency compared to both StuGs. In: COH2 Balance |
Thread: Buff old Osttruppen Commander11 Jun 2019, 10:34 AM
Umm, your "problem" with these weapons is "the point" of them. We could also replace the LMG upgrade with random weapon equipment. So they become looking more mixed equiped. How a complete cluster fuck of random weapons for completely different distance engagements is going to help anything again? In: COH2 Balance |
Thread: M36 Jackson11 Jun 2019, 10:12 AM
That I can stand behind as well. There are some really exceptional units that require different approach to counter them then rest of the archetype units, but jackson isn't one of them. In: COH2 Balance |
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