That's not a bug....
That's sadly, an intended mechanic.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Soviet MG bug death loop!13 Jun 2019, 20:13 PM
In: COH2 Bugs |
Thread: Panther armor rebalance.13 Jun 2019, 20:07 PM
The only one you confused is yourself. Your trying to forge inexistent progression while ignoring units intended roles. They should not be picked because one is cheaper then another, its not World of Tanks, you don't tech up from P4 to panther to tiger, you pick specific vehicle as a response to specific threat. Doesn't anybody think if it had a bit more anty infantry capabilities nobody would complain? Now it in neither TD nor AI tank. Its a brawler, its supposed to outlast its targets, not outDPS them. Also, if you think it got bad AI, I suggest you check the DPS of its MGs and compare it to actual TDs AI DPS. In: COH2 Balance |
Thread: What is people obsession with panthers?13 Jun 2019, 20:04 PM
Oh you know, its big, its expensive, its german, so it should automatically win against everything regardless of circumstances and whatever. Oh, and obviously, krupp stahl! ![]() In: Lobby |
Thread: Buff old Osttruppen Commander13 Jun 2019, 20:01 PM
I can live with the fact that Ostruppen have a cooldown at the start, but the reinforcement rate nerf is uncalled for. I assume you've never, not even once in your coh career came up with an idea to use osttruppen together with 251. That was main reason why reinforce time was nerfed. You literally could outshoot every single infantry in game with 251 behind as long as number of squads on both sides was equal. And people make SUCH A BIG DEAL about the stupid lmg upgrade is a massive buff. It isn't. 1) Gotta tech BP3. While USF/UKF can get upgrades as soon as they want. 2) Bal team is so scared of overbuffing Ost, they nerfed the performance of the lmg 3) Only one weapon slot and removed the cover bonus for picked up weapons. That's a lot of caveats. 1) It is, its considerable DPS boost that makes ONE osttruppen model have about as much ranged DPS as one conscript... SQUAD. Its irrelevant that its BP3 locked, DPS is not primary function of the squad, that's what are grens for. 2) You see nothing wrong with 6 man squad having powerful long range DPS? I'll assume you are perfectly fine and content with giving conscripts back 2 weapon slots, so brits can equip them with 2 vickers k. Seriously, what do you expect from 200mp 0CP squad? 3) Because they were 2nd most overpowered squad in the whole game when picked 2 weapons (first one was cons). Their LMG in cover got 75% of performance os gren LMG and it got 75% of its cost. Nothing wrong, bad, nerfed or imbalanced considering the cost. Don't REEEEE so much. In: COH2 Balance |
Thread: Panther armor rebalance.13 Jun 2019, 14:35 PM
It puts panther back in wehr army progressively, Panzer -> Panther -> Tiger See this line you've made? It screams that you do not understand the role and place of the unit. Its -NOT- any natural progression, its a specialist vehicle that can't be compared to the units you've putting it together with. In: COH2 Balance |
Thread: Panther armor rebalance.13 Jun 2019, 14:27 PM
What is the reason you say this? Oh I don't know.... The obvious fact supported by units statistics, screaming that its not a generalist tank, but an AT vehicle designed to outlast all non AT dedicated vehicles? Putting this way, makes wehr faction more distinct and easier to understand. If its so confusing for you, lets remove panther from both axis factions and place turretless, fragile tank destroyer instead. Give them both Marder 3, so you can no longer be confused. In: COH2 Balance |
Thread: Panther armor rebalance.13 Jun 2019, 14:18 PM
Why is it so hard for you to understand that panther is not, was not and will never be generalist tank? In: COH2 Balance |
Thread: USF Mortar Halftrack & M1 Pack Howitzer Need Nerf12 Jun 2019, 14:13 PM
And getting a mortar means you have 1 less rifle to deal with...... Its always hilarious when people say that building X unit deprives them from Y unit, but it never seem to be the case for the opponent with more expensive units. In: COH2 Balance |
Thread: USF Mortar Halftrack & M1 Pack Howitzer Need Nerf12 Jun 2019, 13:55 PM
You going to ignore the fact that WP barrage -DOES NOT KILL- while incendiary DO? You going to ignore the fact that delayed fuse is completely ineffective against infantry, unless you're blisfully unaware to what the timer on the ground that appeared suddenly is and its sole purpose is to poke at static structures? In: COH2 Balance |
Thread: USF Mortar Halftrack & M1 Pack Howitzer Need Nerf12 Jun 2019, 12:35 PM
Suggested fix to the problem: Move Ost MHT can do exact the same, but it kills. In: COH2 Balance |
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