news flash penal vet is almost the same as panzrfusi, and their dps is only sightly lower even when pfusi get g43
saying that penal scale badly is a lie, if u mean they don't have upgrade options then that would simply make them the same as any other inf (pgreen, etc)
What you have said doesn't change or negate in any way what I have said.
In fact, you're repeating what I have said with one of the exception examples, which I also specifically said exist, which you even bolded out.
Reading comprehension much? |
It also pretty much follows "mainline infantry" (including doc-infantry as mainline) strength.
Sov -> 7man cons / Penals scaling insanely well with little-to-no lategame MP bleed
USF -> Rifles insane scaling and high utility (Bars, M1919, Zooks)
OKW -> Falls/PF becoming very strong late-game, Volks very good early/mid
OST -> Grens scaling poorly in mid/late, but still somewhat viable
UKF -> Make-or-break bolster, no AT snare, very vulnerable to snipers
Actually, penals scale pretty bad compared to other infantry as their relative increase in DPS and durability is lower then most of other infantries through vet and upgrades, you will never see anyone sane rebuilding lost penals, because they don't belong to late game. They do have a solid start tho. |
That’s not a role, that’s the basis of tank combat. P4 beats T34/76 because it costs more but loses to T34/85 because it costs less. Panther beats T34/85 because it costs more but loses to IS2 because it costs less.
A role is different. The FF has a role, as an immobile sniper that’s vulnerable when assaulted directly. The T34/76 has a role as a flank protector, flanker and sacrificial piece with ram. The Tiger has a role as a breakthrough tank with limited mobility that needs support to excel.
The Panther doesn’t have a role other than brawling with mediums and softcountering heavies.
Its brawler....
It outlasts everything within its firing range, excluding ONE allied tank.
You said it doesn't have a role in first sentence and highlighted its role in last... |
So what exactly is the Panther so good at? Which role does the current version excel at?
Murdering anything that costs less then it and isn't its own dedicated hardcounter. |
Isn’t the FF supposed to be the best designed TD? Working on similar principles should yield a good result.
Not according to me.
I'm casemate TD team.
FF is not bad, but it certainly is not a good designed TD for the fact how it deals damage alone(bursts, muni heavy if you want to finish what you started, requires pretty much 100% accuracy to be reliable at all). |
The halftrack costs 240 30. The Assault Guards cost 270. Together, they cost 510 30.
And since you can't get them separate, that means you need to pay MORE then you would need to pay for shocks.....
Joint call-in is an artifact of old soviet teching, where it was intended to combine this doc with T4, which had no med tank and no halftruck.
It lost all relevance the moment soviet tech was redesigned. |
The Panther should get 60 range, cost up to 210 and decreased acceleration. Decrease turret rotation and revert the HP buff while giving it half the armour back.
That way positioning matters above all for Panthers, they are expensive because they are good and their lack of acceleration means counterplay is easier with flanking. Good armour and mediocre HP means you can easily kill a Panther by flanking it, plus its higher cost means it’ll be less supported, so you can’t yolo a panther and have it survive. Its slower turret rotation contributes to all that.
Soooo an axis firefly? |
Atleast it's constructive and people put actual thought into it.
I much rather see these treads over X unit/X commander/X faction is OP and then leaving it at that.
Can't deny that, "plz fix/remove/nerf/buff" people are troglodytes of forum. |
I love this kind of threads.
"simple meta fixes"
-proceeds with a list of stuff that flips everything upside down |
Your logic is correct. T34/85 and E8 are "upgraded" versions of the normal medium tanks, so, they should have more health. Ok. I respect that.
But then why the P4 ausf "J" doesnt follow the same idea? It has 640 as the normal P4.
Because relic said so.
34/85 has same armor, but 160 more health.
Ez8 has 80 health and extra armor.
P4 J has same health, but extra armor.
They all have increased survivability, just in different ways. |