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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Whats up with War Spoils?23 Jun 2014, 13:37 PM
Its under NDA so hard that it was mentioned twice to not discuss it, unless you can get conclusion from article, don't expect any answer from us. In: Lobby |
Thread: Ost vs Soviet core redesign discussion 23 Jun 2014, 12:56 PM
It doesn't take a rocket scientist to tell that would lead to: -homogenization -eventually mirror armies -extremely boring game When you build a tall building using concrete as foundation, you don't go "lets change the foundation to wood while we're about to build few more floors" without expecting a disaster beyond fixing. Hell, what he asks for infantry we already had year ago for tanks back in closed beta, guess what? It didn't worked out at all. In: COH2 Gameplay |
Thread: Ost vs Soviet core redesign discussion 23 Jun 2014, 12:25 PM
another thread about balance.. stick with one thread please. Don't you know that its not how well you build your argument and how well you support it with examples, but how many times you can repeat it in the shortest amount of time is what makes it more valid? Clearly the threads headline is "core redesign" Which does quite heavily influence balance you know. This is a balance thread just like any other. Except this time OP tries to reinvent even bigger wheel that is set in stone. In: COH2 Gameplay |
Thread: How is 1D and 11Hours June24th 23 Jun 2014, 11:08 AM
So Relic lied about the games release its actularly June 25th You might want to do some research on how the earth is round and stuff and how timezones work. In: COH2 Gameplay |
Thread: Hands on Western Fronts Armies23 Jun 2014, 11:05 AM
Yea, that op german steel dying to a single AT nade/molotov realistically. Why do people love realism so much? Oh, wait, they don't, their love for realism ends the moment something they want gets realistically countered. In: Lobby |
Thread: Ost vs Soviet core redesign discussion 23 Jun 2014, 05:24 AM
Tank riders are confirmed for the USA on Western fronts they could easily implement it to the Soviets. Let me remind you that we have seen both, sherman and USF whole tech and none of it had tank riders. In: COH2 Gameplay |
Thread: Partisan Tactics: Too strong on the occasion?22 Jun 2014, 21:39 PM
Upgrade doubles the health and was supposed to be removed, just like it was removed on tank hunters. In: COH2 Balance |
Thread: Question: How exactly does Soviet Industry's economy work?22 Jun 2014, 16:44 PM
As it always did. 65 menpower penalty for 13 fuel income. You will not be able to have any sustainable infantry force and you can't spam T34/76 after the changes to its cost and performance. Its a doctrine designed to spam units that no longer exist. Tank values were adjusted, the doctrine was not, waste of money if you ask me. In: COH2 Gameplay |
Thread: Partisan Tactics: Too strong on the occasion?22 Jun 2014, 15:55 PM
![]() Add them to "sore loosers" list and move on. Effective tactic against them is to have pgren squad near your setup teams. Doctrine made for ambushing excels at ambushing. In: COH2 Balance |
Thread: Attack Ground HMG's22 Jun 2014, 15:42 PM
I didn't meant literally, I meant in game. Its direct fire weapon that can hit its target directly or miss, not doing anything to anything. Then, there are indirect fire weapon, that target ground, not the unit models. And then, we have direct fire weapons that that fire at specific models/entities, but missed shot can still cause some harm. For CoH2, only 2nd and 3rd ones are ballistic, 1st one is just a dice roll. In: COH2 Balance |
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