Its fine as it is, its much more effective then mortars(shorter projectile travel time) and penetration ain't half bad, which makes it good light armor soft counter as well.
Its much more interesting then another generic mortar.
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Infantry Support Gun too expensive1 Jul 2014, 16:44 PM
In: COH2 Balance |
Thread: What War Spoils have you won?1 Jul 2014, 14:56 PM
You've got all 3 for one faction and keep complaining. I'm doubling on the faceplates and vcoh2 bulletins in the meanwhile. You have really nothing to complain about. But relic is being torn apart by people for this system and rightfully so, because its extremely unfair, unforgiving and unrewarding system. In: Lobby |
Thread: Official Obersoldaten OP Thread1 Jul 2014, 13:47 PM
It's wrong to believe that one unit is OP simply because you didn't find a solution to counter it efficiently. Its wrong to believe infantry unit is balanced if you need a TANK to counter it cost effectively. P.S. Everybody agreed shocks should act like an OP unit, but it seems that obersoldaten OPness is bothering people. Speaking about OP, I see no difference between those two, unless one unit is more efficient at distance, the other from upclose. As long as shocks are like they are, I see no reason for nerfing obers. Shocks are restricted by doctrine, have clear exploitable weakness, will loose to 1 gren+pgren or 1 volk+sturmpio, are completely incapable of killing anything that have retreat mark on it unless it have 10 hp left. How many squads you need to counter obers in green cover? 5? 7? In: COH2 Balance |
Thread: All CoH2 vehicles so far (updated version)1 Jul 2014, 12:29 PM
You've missed USF dodge truck(you know, the "jeep"). In: Lobby |
Thread: Riflemen eating Volks!1 Jul 2014, 12:26 PM
You either have quoted wrong post, or need a medical attention ASAP as you might be loosing it. In: COH2 Balance |
Thread: Squad duping1 Jul 2014, 11:38 AM
On a completely unrelated note-Penals do absolutely no DPS compared to rifles when I look at the vid. In: COH2 Bugs |
Thread: War Spoils explained by Relic1 Jul 2014, 06:01 AM
^Still better then a bulletin for vanila army after a nice good game. In: Lobby |
Thread: Call-in Tanks1 Jul 2014, 05:57 AM
Oh no! Its not like OKW can make pumas, jagdpanzers, panthers, puppchens and the like by 10 CP! And you can have jagdpanzer before any other tank hits the field in equal game. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread1 Jul 2014, 05:37 AM
If only there was vetted infantry with upgraded weaponry that could actually fight obers in green/yellow cover without outnumbering them 3 to 1. If shocks were as effective at max range and had cover ignoring upgrade, the whining wouldn't end until they are on osttruppen level. @WhySooSerious Can you not talk about bad players when we talk balance stuff? AT protection in form of puppchen and shreck volks is available at the time you can have obers. Last night the only thing that stopped me was amassed indirect fire and it didn't really stopped me, but made me to heal up and use another route. In: COH2 Balance |
Thread: GG on rails30 Jun 2014, 20:36 PM
And dealing with early M3s. When you see double soviets, there WILL be M3s, puppchen is a must as 3rd unit.] On a side note, IS-2 is so horribly under performing that its not even funny. In: Replays |
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