The Americans imo has the best late game of any faction, they have versatile units and easily accessible tier's. Jackson's,bazookas, at guns, Sherman's, and at nades that always cause engine damage. Their late game strength comes from combined arms not one super unit.
Why does a lot of people assume that's just because OKWs units can vet up to 5 instead of 3, their raw stats vet bonuses are so much better than those of other factions?
Hint: they are not.
Well, some of them are.
Passive suppression for certain unit at vet5 anyone? Or other certain unit at vet3?
You do realize that doctrines is exactly what allows to exponentially surpass CoH1 depth by giving a much, much more options to the players and opening much more tactics then vCoH had across its whole life, right?
You don't need to agree with it, but you can't really deny it, unless you don't understand what doctrines do for the game.
I guess I've derailed my own thread or perhaps rerouted
Given that there are now a ton of indie games that are just as polished as CoH 2 and have devs that are far more supportive of the community, why are we bothering here?