
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: US pack howizer one shot building29 Jul 2014, 14:02 PM
Save a replay when you claim something like this because you might be complaining about one of the most expensive and weakest units in game. In: Lobby |
Thread: M3 Halftack - USF29 Jul 2014, 14:00 PM
It's not really meant to face down any sort of AT. LMGs shred it to pieces and its more expensive then soviet M5. In: COH2 Balance |
Thread: There has never been a worse time to be a Wehrmacht player.29 Jul 2014, 13:50 PM
90% of players play the game like this: ![]() Which any half decent player who have ever automatched can confirm. And then threads like this one litter the forums... Best thing is, they are fully convinced and would die for that conviction that its not them, but the balance ![]() In: COH2 Balance |
Thread: There has never been a worse time to be a Wehrmacht player.29 Jul 2014, 13:29 PM
There is so much wrong in this thread that op doesn't deserve anymore then a slap with a trout as he is even beyond L2P. In: COH2 Balance |
Thread: Thoughts on Conscripts getting a 1x DP-28 upgrade28 Jul 2014, 19:21 PM
i think people are forgetting about weapon profiles. svts are close range weapons now. penals are no longer meant to be long range squads. this does have the side effect of making cons and penals overlap a bit more. And its exactly the problem. Do you need close range squad? Conscripts with ppsh! Do you need close range squad? Penals! Do you need close range squad? Shocks! Do you need long range squad? AT squad. ![]() if you want long range dps, use guards. i dont know how many times ive had to say this. and ive already heard what your responses will be. I believe thats exactly the problem. Guards aren't bad, but picking the doctrine only to have what all other armies have by default doesn't seem right. Its not even about asymetrical balance here, but again, about unit overflap. Also, using guards is troublesome for a single reason-they LOVE to donate their weapons to opponents-always. Arguably we have irregulars, but their DPS or survivability isn't that great at all or at least it seems so. And by the way, your dps spreadsheet do not include irregulars with DPs and LMGs at all nor I can find their stats on other sites so I'm blind about this unit. People hate to relay on these immobile weapon piniatas[guards] to get the ranged damage that isn't a sniper team, thats why we want Penals moved to the medium/long range role, hell I'd like them to have better long range damage even at the cost of 50% close range damage. Why? Because I do NOT need yet another close range squad and I do NOT want to rely for ranged infantry damage on AT squad. In: COH2 Balance |
Thread: Thoughts on Conscripts getting a 1x DP-28 upgrade28 Jul 2014, 19:02 PM
I'm not talking about vehicles, you have your own armor and AT guns to engage those. Would you pay attention to my previous posts, you'd noticed I've mentioned that vehicle lethality is high enough that all inf squads need to bail or will suffer losses equally fast. You'd knew that if you'd ever fought against Tiger or Ostwind. I'm talking late game infantry lethality, where vetted upgraded squads dish it out against each other. Read posts carefully and now, go 'backpedal' to reread them correctly. In: COH2 Balance |
Thread: Thoughts on Conscripts getting a 1x DP-28 upgrade28 Jul 2014, 18:49 PM
@wooof Wasn't that reduced? I couldn't get to the correct data myself, but the new description suggests clearly they don't get any def bonuses. @Cannonade Because having 4 men squad that is able to inflict losses>having 6 men squad that mostly only takes them. In: COH2 Balance |
Thread: Thoughts on Conscripts getting a 1x DP-28 upgrade28 Jul 2014, 17:41 PM
As I said, they actually do "scale" thanks to be being 6man. And grenadiers have pfaust and rnades from the get go. As long as they have that, I find it hard to justify the LMG upgrade. ![]() Also, as the game progresses more numerous squads are not an advantage as vehicles wipe everything equally. If that wasn't enough, their vet3 got changed and they have defensive bonus no more, so they die even faster then 4 men squads against small arms. Your argument is bad and you should feel bad. While they definitely don't need DP, what you have written here is just a bias and double standards. In: COH2 Balance |
Thread: doc priest is the least effective/most expensive mobile ary28 Jul 2014, 16:39 PM
It can't be dive bombed. That enough ensures its best arty piece in game. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread28 Jul 2014, 16:34 PM
obers are fine... why is everything op to almost 80% of players... learn to play simple as that. its expensive as hell like a shocks that's why there both strong like that. its a small squad easy to handle if played right Because 80% of players are utter noobs. And obers are not fine. In: COH2 Balance |
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