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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: A Quick Note For The COH2.org Community18 Sep 2014, 22:04 PM
Is this statement related to the bad quality of recent balance patches(new bugs yay!) or there was some actual drama? In: Lobby |
Thread: Most requested unit in coh2 history...18 Sep 2014, 19:29 PM
A new tank will come with time. It's Relic, there is DLC, there will be heavy for USF. Since we're talking USF here, I'd expect actually useful doctrinal light armor and maybe some different arty pieces. Definitely more infantry will come. In: COH2 Balance |
Thread: Kubel counterplay18 Sep 2014, 19:08 PM
Actually it does, delaying puma and flak HT, increasing window of opportunity for allies to use light armor against it and most of all, it will put a decision on OKW players-early trucks or early vehicles. Stat changes are not the only way to balance a unit. In: COH2 Balance |
Thread: Most requested unit in coh2 history...18 Sep 2014, 17:00 PM
You do realize USF army are based on battle of bulge? You do realize pershing arrived to Europe months after that, therefore its unrealistic to ask for it? In: COH2 Balance |
Thread: A historical comparison in the Game18 Sep 2014, 16:27 PM
Tactically, against superior German tanks, the T-34 isn't very good. T34s were good, because they were always there and were easily replaced en mass. Here, in coh2 its 5 T34 for 4 P4s, which doesn't give any advantage at all as 4 P4s will still walk over 5 T34s, so the only historical T34 advantage-availability doesn't exist in coh2, while all P4 advantages except range do exist. And vet bonuses difference makes the gap into a huge rift, because T34s could just as well start with vet3 and still be equally ineffective. In: COH2 Balance |
Thread: Relic balance team info18 Sep 2014, 14:29 PM
Balance is a really delicate thing, you need to take into account all variations and implications into account before making any changes. In: Lobby |
Thread: Kubel counterplay18 Sep 2014, 11:14 AM
For some unknown to hummanity and completely beyond any logic plan, USF .30 cal uses exactly the same mechanic as maxim. Apparently USF machinegunners weren't told how to turn around and they believe they have 4 wheels with no reverse. I don't want to insult relic, but how high/stupid/drunk one have to be to mirror .30 cal movement to the one of Maxim instead of MG42/34. I mean... seriously? In: COH2 Balance |
Thread: Time to shake it up relic!18 Sep 2014, 11:11 AM
People like the challenge! As much as people like to have splinters under their nails. The generation that enjoyed the challenge sized to exist about a decade ago. In: COH2 Gameplay |
Thread: Adapt or wait? 18 Sep 2014, 05:51 AM
Unless you play USF, adapt. If you play USF, change army and adapt. In: Lobby |
Thread: Bars are the worst upgrade in the game.18 Sep 2014, 05:27 AM
Well, at this point neither bar nor zooka are worth 60 muni. Its costs should get reduced by 10 for starter if relic wants to keep them as most inefficient muni upgrades in game. At least in DP-28 case you can have two at once. In: COH2 Balance |
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