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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: a new type of vehicle damage1 Nov 2014, 23:23 PM
In: COH2 Gameplay |
Thread: Tactical map feature suggestion1 Nov 2014, 22:59 PM
That would be horribly bad, because you don't use tactical map just for looking at it. In: COH2 Gameplay |
Thread: Ardennes Assault - Cavalry Riflemen1 Nov 2014, 19:34 PM
it's only for AA dont worry ^ Before anyone will get too hyped. If anyone still for some reason have doubts, read the small text on the picture. In: Lobby |
Thread: Found sth interesting1 Nov 2014, 19:28 PM
WHAT THE HECK SOME OF THIS ART LOOKS AWESOME!!! how did this not make it into the game? Its easy-because its not axis concepts. In: Lobby |
Thread: Kappatch - A minor rebalance mod31 Oct 2014, 18:26 PM
Good argument for partisans, but that changes nothing for irregulars really. Back to guards-on a second thought, DPs could stay as they are, not having PTRS would be advantage enough. Not really sure what could be done to make them relevant as AT or stop them being weapon pinatas against infantry. Now, for the doctrines, would it be possible for soviet defensive doctrine to make it so conscripts can also place light AI mines? Even without changes to the rest of the doctrine, it would greatly increase viability of it. In: Lobby |
Thread: Kappatch - A minor rebalance mod31 Oct 2014, 18:07 PM
For partisans I would first try to leave them as they are, but get rid of their accuracy penalty, so they actually shoot bullets and not pea. Also, try the thing with guards! No PTRS on spawn, buy-able PTRS OR DP-28s, increased effectiveness of both as they can't be combined anymore, button on DP-28s obviously, this is a change I would LOVE to experiment with. In: Lobby |
Thread: Axis Comebacks31 Oct 2014, 16:50 PM
but how do you come back as USF You come back where you came from and weep in a corner. In: COH2 Balance |
Thread: Rate the balance of the game after the latest patch (1-10)31 Oct 2014, 15:35 PM
I will never rate balance over 5 as long as there will be just 2-3 "to go" commanders and every other one remain not only not competitive, but trashy. So 4 from me. Would be 5, but relic willingly is choosing to ignore underpowered and underused units and doctrines since forever and even if the patch was good, can't say the game is good. In: COH2 Balance |
Thread: Flame-Resistant Suits for OKW units31 Oct 2014, 15:02 PM
Cool, can we give soviets bullet proof vests as well so soviet infantry isn't being torn apart by OKW doom squads? Also flak armor for light vehicles could be cool. And phase shields for tanks. And refraction fields for weapon teams. And singularity shot for arty. (or short answer: retarded idea) In: COH2 Balance |
Thread: lol, so who complained about combat engineers?31 Oct 2014, 13:58 PM
Ostheer pioneers got nerfed too.... I don't know why they pios and enginners so much. They probaly want to make infantry fights a gren/conscript/rifle-only thing. Ost pios were never supposed to have 100% moving accuracy, so it was a bugfix. CEs on the other hand got a plain nerf. Apparently conscripts are in such a deep shit that even CEs outperformed them. In: COH2 Balance |
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