and how are the volks going to scale then? without shreks they lose all purpose
Like conscripts?
Oh wait, they scale much better even without shrecks.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: The imbalance between Allied and Axis Infantry Anti-tank 16 Nov 2014, 12:54 PM
Like conscripts? Oh wait, they scale much better even without shrecks. In: COH2 Balance |
Thread: Obersoldaten and stuff15 Nov 2014, 20:27 PM
Take away their 0.7 rec acc modifier and sure, why not. In: COH2 Balance |
Thread: Obersoldaten and stuff15 Nov 2014, 18:55 PM
OKW Economy Clearly they don't care. Days since you've said something remotely accurate are long forgotten. In: COH2 Balance |
Thread: 2v2 Guard Rifles...sigh15 Nov 2014, 18:22 PM
Bad ally or your horrible doctrine choice is not a balance problem. This thread is useless. In: COH2 Balance |
Thread: Relic, an idea for Volksgrenadier improvement15 Nov 2014, 10:57 AM
So you think that the way to stop the schrek spam and obersoldaten killing everthing is to give them even MORE options. What's stopping them from doing the same old thing. This makes no sense. Pretty much this. In: COH2 Balance |
Thread: Relic, please adjust Vet gain on the Stuka zu Fuss.14 Nov 2014, 22:48 PM
Again, I could be wrong but I think vet gained is proportional to the ratio of damage inflicted to the inflicting unit's health. Close, but not quite. Its a cost relation-more expensive units will vet quicker attacking more expensive targets. This is why JT takes ages to vet plinking on T34s while shrecked volks vet to 5 in no time against anything with wheels or tracks. There is also flat 20% bonus to base units vet value for each vet star it gets. In: COH2 Balance |
Thread: Just bring us old Stug III! 14 Nov 2014, 16:46 PM
It got most firepower as well from all the units around that price you know... Why would I pay 80 fuel for a assault gun that does the same job as pz4 only with less health and no turret? This unit is only for fanboys of the stug or for the vet ability. Ever considered the possibility of.... getting one of each instead of mindlessly spamming just one as if other two were magically locked forever after choosing just one? Question should be, why would not NOT get one when you already have P4 on field? Its still much more potent AT then P4 and yes, vet ability is still great. I wish soviets could have that kind of synergy without resorting to doctrine reliance again. In: COH2 Balance |
Thread: OKW Reinforced Steel Barricade14 Nov 2014, 16:11 PM
No, it doesn't. Just because you can't take everything with volks alone doesn't mean they have bad early game. In: COH2 Gameplay |
Thread: Mark Target14 Nov 2014, 15:45 PM
Iagree with our beloved master blobber, he's right there has to be done something about the ability, sure some people might say that axis superheavies are by far strong enough. But still, it shouldn't be possible to oneshot one of these superexpensive tanks with one ability and a b4 precision strike. Actually, its not possible to one shot it. I'll be left with a sliver of health, but it won't be one shotted at full hp. In: COH2 Balance |
Thread: 4vs4 Why so many stupendous players lately? 14 Nov 2014, 06:49 AM
What faction were you playing? You really believe that axis teams in 4v4 are favored because of better players? ![]() In: COH2 Gameplay |
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