COH's excellence came from three main qualities:
1. Flanking
2. Defending against the flank with positioning and combined arms
3. Flanking again.
These elements are best evident in vCoh's early-game Rifle—MG42/Volks dance, but they were also evident in M10 flanks, strategically placed wire and mines, timed-popping flamers and BARs, overlapping AT fields of fire, and so on.
How much fun was it to get your MG42 turned around just in time to stop that third riflemen?
How much fun was it have your BARs pop and be able to take on green cover Volks?
How great was it to have four rifles and a flamer charge in from different angles?
Honestly, the rest of the game was only icing. Flanking and counter-flanking is what made the COH franchise so great. And I want it back.
Too bad that was ONLY and SPECIFICALLY for the wehr.
All other armies were about who can blob more and faster while spamming automatic weapon upgrades.
Guess what? Not much have change since, at least for axis factions, except now even wehr have powerful automatic infantry weapons and allied blobs are nothing like coh1 bar rifles or brits as a whole.
All of what you miss so much is in coh2 for a long time already and there is one of two issues:
Severe case of denial about CoH2.
Severe case of pink glasses of nostalgia.