Shrecks are no brainer, because there is no decision making for OKW.
No choosing between upgrades, no vehicle upgrades, nothing.
OKW as a whole is a no brainer design, the only decision making is puma or medics first.
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: OKW, the root of most balance issues?13 Dec 2014, 18:30 PM
In: COH2 Balance |
Thread: All grenades need to be look at13 Dec 2014, 16:14 PM
Or simply AI can be improved so entities keep a larger distance between themselves then their dicks length when they are out of cover. In: COH2 Balance |
Thread: OKW, the root of most balance issues?13 Dec 2014, 15:27 PM
RUN OMG ITS A MAJOR WITH THE LMG FROM THE YEAR 2040 KILLING ALL THE NAZIS ON THE BATTLEFIELD SOLO!!!! lol Names Major. Major Butthurt ![]() In: COH2 Balance |
Thread: Soviet Air Power Tactics12 Dec 2014, 21:59 PM
No doctrine without late game call-ins will work for soviets. All of them without B-4, T34/85, IS-2 or ISU are the proof of it, some are playable, some are useless. This one would be the gimmicky one that can be used for fun, but not competitively. In: COH2 Gameplay |
Thread: IS2 since rework to at nade pen is now op12 Dec 2014, 20:01 PM
I don't see anything about an IS-2 change in the changelog. What are we even talking about here that makes the IS-2 "reworked," or are we still calling it that months after it was last changed? Nothing, because nothing was changed. Both IS-2 and pfaust were changed eons ago. In: COH2 Balance |
Thread: IS2 since rework to at nade pen is now op12 Dec 2014, 16:38 PM
Now that is what we call exaggeration here. A fine, dictionary example of it. IS-2 is meant to be damage sponge from the front, it certainly doesn't have the firepower or mobility of tiger or panther. Its hard to take down, but its easier for panther to penetrate it then it is for jackson to penetrate panther. In: COH2 Balance |
Thread: IS2 since rework to at nade pen is now op12 Dec 2014, 16:29 PM
Congratulations, now you know how soviets feel against vet2 P4s, panthers and tigers. Now that you've got a lesson which says "faust heavy armor from behind and get proper AT" you can go and be a better player. Unless you believe feeding grenadiers to IS-2 is a valid strat that is. In: COH2 Balance |
Thread: OKW, the root of most balance issues?12 Dec 2014, 15:56 PM
How about we introduce 80% penalty to OKW manpower income? Or just make obers not so cost effective by either nerfing rec accuracy, dps, increasing cost(reinforce the same) or making them buy LMG first. There is no 2nd as cost efficient unit in game, there is no other unit that literally have no downsides to have-you get excellent long range squad with biggest survivability among all infantry and the best scaling in game, which happens fast thanks to best infantry weapon in game which they get for free. The only reason why you wouldn't want obers is if you completely annihilated your opponent already. In: COH2 Balance |
Thread: M20 damage12 Dec 2014, 12:48 PM
Close range is fine, long range is much lower then Puma or 221 MG. In: COH2 Balance |
Thread: Where Company of Heroes went wrong.11 Dec 2014, 23:23 PM
COH's excellence came from three main qualities: Too bad that was ONLY and SPECIFICALLY for the wehr. All other armies were about who can blob more and faster while spamming automatic weapon upgrades. Guess what? Not much have change since, at least for axis factions, except now even wehr have powerful automatic infantry weapons and allied blobs are nothing like coh1 bar rifles or brits as a whole. All of what you miss so much is in coh2 for a long time already and there is one of two issues: Severe case of denial about CoH2. Severe case of pink glasses of nostalgia. In: COH2 Gameplay |
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