Got really low tolerance for stupid

Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: What tank is this?17 Feb 2015, 11:14 AM
No need to, got my vent off on general stupidity and I would only repeat Barton and CasTroy. Got really low tolerance for stupid ![]() In: COH2 Gameplay |
Thread: Smash Bros balance article and CoH217 Feb 2015, 09:53 AM
Maybe people just need to find the optimal build orders, unit combinations etc. over time. Thats pretty much what happened already in coh2. We have IWIN builds and everything else is simply not viable. Lenny with his ton of different strats failing against equal opponents proves that sadly(exceptions happened, but for pure surprise then the particular strat being effective). In: Lobby |
Thread: Do you think CoH multiplayer will go f2p?17 Feb 2015, 09:35 AM
Not really. "extended trial" isn't really F2P and comparing RTS to MOBAs isn't really a good one down to the payment model. In: Lobby |
Thread: The Jackson TD desperately needs smoke dischargers.17 Feb 2015, 09:22 AM
Zis? You for real? You sure you have used it in the last... 8 months, because its pretty much that long since its vet ability was hard nerfed to be pretty much only infantry detection?
Learn stuff before posting. This line alone completely discredits rest of your post as you simply have no clue what you are talking about. For such a hardcore axis player one would expect you would know basic stats of units. In: COH2 Balance |
Thread: Make War Not Love Free Stuff Question16 Feb 2015, 23:38 PM
Alright, i will reinstall the game and start it onces, Have you read the quoted Cynthia post? Everyone that played during the event will get the decals and skins. From that list, we will be isolating who does not have the two commanders, and granting the players those as well. You did not participated=you won't get goodies. In: Lobby |
Thread: British Forces vs. Afrikakorps - My suggestions16 Feb 2015, 22:36 PM
StuG IVs did not exist at the time and Fireflys in Africa? Seriously? Yes, seriously. Shermans weren't even on mass production yet. Heaviest british armor was sub par crusader, which was pretty much upgunned stuart with slightly better armor, which was still paper thin. In: COH2 Gameplay |
Thread: The Jackson TD desperately needs smoke dischargers.16 Feb 2015, 19:35 PM
It's the best TD in the game barring the heavy ones like the Jadgtiger and Elefant. All it needs fixing is a increase in ROF and a sharp decrease in damage. Actually, JP4 is out of stock units. Above average sight range that gets even better with vet without slowing down the vehicle itself, really decent armor, good rof, excellent penetration, great vet ability, awesome scaling, can arrive extremely early. There is literally no downside to it and no reason not to get it if there wasn't a panther that also can fend off infantry and obers in T4. In: COH2 Balance |
Thread: The Jackson TD desperately needs smoke dischargers.16 Feb 2015, 17:37 PM
More penetration,less damage.Turreted tank destroyer with smoke too tough at 240 dmg and dirt cheap price. You've got something confused. Puma is dirt cheap tank destroyer. StuG is dirt cheap. M10 is dirt cheap. Jackson costs as much as best stock medium tank and I haven't seen you boasting about P4 being dirt cheap. In: COH2 Balance |
Thread: Ostheer: What is to be done?16 Feb 2015, 17:10 PM
It would be good if Wehr's teching system was like Soviet. Like you could go from tier 2 to either T3 or T4. It just takes too much time, fuel and mp to get anything from T4 atm. Soviet T3 and T4 is called like that just to know which units we talk about. When it comes to effective strength, both are T3 and soviets have no real T4 like OKW or ost. Thats why they can choose on or the other. Ost T4 got obvious power advantage over T3 therefore it makes no sense why you would get it for comparable to T3 cost. In: COH2 Gameplay |
Thread: Ostheer: What is to be done?16 Feb 2015, 16:52 PM
Reduce costs to get to T4, increase costs of teching for USF and OKW. Units themselves are mostly fine, but relic slowed down teching for vanila armies for a reason and that reason certainly wasn't so we could get new armies with ultra fast teching. Old armies need to invest a hefty amount of time, menpower and fuel on their teching, new armies do not even notice any strain on the resources when teching not to mention the time saved because of no need to retreat builder unit and use it to get the tier building up and runnig. That is the problem here. In: COH2 Gameplay |
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