You know, it is already in the game. For free. And yet nobody uses it
Hans does when he plays osttruppen.
	Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
							Thread: In Game Store???25 Feb 2015, 12:20 PM
						 
						
 Hans does when he plays osttruppen.  In: Lobby  | 
							Thread: Damn this balance25 Feb 2015, 12:00 PM
						 
						Axis will always be more popular in a ww2 game it has nothing to do with balance. In every ww2 game i have played even first person shooters... axis is always stacked. It wasn't in coh1, where allies were stronger early game with on pair late game. Explain?  In: COH2 Balance  | 
							Thread: Nerf Greyhound Canister Shot25 Feb 2015, 08:42 AM
						 
						
 If it wasn't intentionally this good, it wouldn't get this crit.  In: COH2 Balance  | 
							Thread: Assault Grenadiers24 Feb 2015, 22:02 PM
						 
						
 Well, you don't meet many of them in 5 digit rank 4v4 bracket so no surprise they don't know any top players at all.  In: COH2 Balance  | 
							Thread: Nerf Greyhound Canister Shot24 Feb 2015, 17:15 PM
						 
						
 Hey, it was Jesulin, alright? I got him in early game(he was using OKW), but I'm just a mere human so I started making mistakes, he did not   was one of my better games until the stupid came in and ruined it for me.I still like the unit and the doctrine thou, was first and only WFA commander I bought only for it to drop for me shortly after. Love the M20+M8 combo but I'm way too aggressive and eventually overextend. Overally, I believe I won more games then I lost, but definitely not thanks to greyhound alone, it helped, but it wasn't deciding factor, rather just a force multiplier for M20.  In: COH2 Balance  | 
							Thread: Nerf Greyhound Canister Shot24 Feb 2015, 16:06 PM
						 
						
 So its greatly nerfed and only a shadow of what it was in CoH1. In CoH1 it wiped whole armies, here it is a single squad if it lands perfect hit. It delays the living hell out of Major and sherman, takes away muni from other things and if you can survive this 2 minute shit show gimmick as Germans you just won the game. I never use this trash commander. Hey, it allowed me to stay for 40 mins against Jesulin in 1v1 ![]() But yea, greyhound window of opportunity is extremely thin, it arrives around the same time you can pump Puma(100% hardcounter) out and about the same time as 222, which costs half as much and tears it a new one(because light armored car with 20mm gun apparently is more powerful then pretty darn well armored car with 37mm gun).  In: COH2 Balance  | 
							Thread: Assault Grenadiers24 Feb 2015, 12:50 PM
						 
						
 True that and this is why army composition does matter. One AG will reward you with wins in early engagements and get you more ground then additional gren would, but when you decide to spam them, you'll be heavily punished. As the game goes on they are replaced by LMG grens and even pgrens if one likes to use them, becoming themselves cappers that will chase off other cappers and force proper response from opposing player. I believe people complain not only because they don't translate well into the late game, but because spamming them is not effective, there seems to be general rule that says "if I can't spam it, it sucks" stuck in players heads. Its not like they are the only infantry like that, as I've said already whole soviet core doesn't scale at all into late game as conscripts are demoted to being walking mines and exp piñatas past 10 minute mark.  In: COH2 Balance  | 
							Thread: Assault Grenadiers24 Feb 2015, 11:28 AM
						 
						
 So does the mines and a pair of AT guns and its not like you'll be short of muni for them unless you went for guards doctrine.  In: COH2 Balance  | 
							Thread: Assault Grenadiers24 Feb 2015, 10:01 AM
						 
						First post in balance forums here. Completely disagree with that assertion. I think RTSs should at least attempt to provide useful roles for units through all stages of the game. Otherwise you're punished for having good unit preservation by being stuck with a bunch of useless units sucking up your population cap. Which is silly. Thats not really how RTS games work. Even in best RTS games, early game units are being replaced by late game tech, look at one of my all time fav RTS-WC3, footmen replaced by knights, orcs by taurens and so on. Even in SC2 you wouldn't be using marines and zerglings after certain time, would you? Its no different here except for the fact that one army is absolutely forced to use units that become completely irrelevant late game. If you preserved your AGs, just use them for capping, they'll beat all other capping squads effortlessly. And your example is flawed(just like it was flawed in coh1), you had late game unit with a price of early game one-if that is not the definition of imbalance, then I don't know what it.  In: COH2 Balance  | 
							Thread: Assault Grenadiers24 Feb 2015, 09:14 AM
						 
						Soviet basic infantry also scales bad into late game and they got nothing, same for scout cars and most light armor. Point: Not every unit is meant to scale into late game.  In: COH2 Balance  | 
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